2018
Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
KLAŠKA, David, Antonín KUČERA, Tomáš LAMSER a Vojtěch ŘEHÁKZákladní údaje
Originální název
Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
Autoři
KLAŠKA, David (203 Česká republika, domácí), Antonín KUČERA (203 Česká republika, domácí), Tomáš LAMSER (203 Česká republika, domácí) a Vojtěch ŘEHÁK (203 Česká republika, garant, domácí)
Vydání
Richland, SC, Proceedings of the 2018 International Conference on Autonomous Agents & Multiagent Systems, od s. 659-666, 8 s. 2018
Nakladatel
International Foundation for Autonomous Agents and Multiagent Systems
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Odkazy
Kód RIV
RIV/00216224:14330/18:00100830
Organizační jednotka
Fakulta informatiky
ISBN
978-1-5108-6808-3
ISSN
UT WoS
000468231300081
Klíčová slova anglicky
patrolling games; single and multi-agent planning and scheduling
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 24. 9. 2019 15:31, doc. RNDr. Vojtěch Řehák, Ph.D.
Anotace
V originále
We give a polynomial-time algorithm for synthesizing efficient regular strategies in adversarial patrolling games with general topology. Regular strategies use finite memory to gather some relevant information about the history of Defender's moves which results in substantially better protection of the targets. So far, the scope of automatic strategy synthesis was limited to positional strategies (which ignore the history) or to regular strategies where the underlying finite-memory observer had to be supplied manually. Furthermore, the existing methods do not give any information on how far are the constructed strategies from being optimal. In this paper, we try to overcome these limitations. We develop a novel gradient-based algorithm for synthesizing regular strategies where the underlying finite-memory observers are constructed algorithmically. The running time of our algorithm is polynomial which makes the algorithm applicable to instances of realistic size. Furthermore, we develop an algorithm for computing an upper bound on the best achievable protection, and compare the quality of the constructed strategies against this bound. Thus, we can effectively measure the "distance'' of the constructed strategies from optimal strategies, and our experiments show that this distance is often quite small.
Návaznosti
GA18-11193S, projekt VaV |
| ||
MUNI/A/0854/2017, interní kód MU |
| ||
MUNI/A/1038/2017, interní kód MU |
|