PAPAGIANNAKIS, George, Efstratios GERONIKOLAKIS, Maria PATERAKI, Victor LOPEZ-MENCHERO, Michael TSIOUMAS, Stella SYLAIOU, Fotis LIAROKAPIS, Athina GRAMMATIKOPOULOU, Kosmas DIMITROPOULOS, Nikolaos GRAMMALIDIS, Nikolaos PARTARAKIS, George MARGETIS, Giannis DROSSIS, Martha VASSILIADI, Alan CHALMERS, Constantine STEPHANIDIS and Nadia MAGNENAT-THALMANN. Mixed Reality Gamified Presence and Storytelling for Virtual Museums. Online. In Encyclopedia of Computer Graphics and Games. Encyclopedia of Computer Graphics and Games (ECGG). Cham: Springer, 2018, p. 1-14. ISBN 978-3-319-08234-9. Available from: https://dx.doi.org/10.1007/978-3-319-08234-9_249-1.
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Basic information
Original name Mixed Reality Gamified Presence and Storytelling for Virtual Museums
Authors PAPAGIANNAKIS, George, Efstratios GERONIKOLAKIS, Maria PATERAKI, Victor LOPEZ-MENCHERO, Michael TSIOUMAS, Stella SYLAIOU, Fotis LIAROKAPIS (300 Greece, belonging to the institution), Athina GRAMMATIKOPOULOU, Kosmas DIMITROPOULOS, Nikolaos GRAMMALIDIS, Nikolaos PARTARAKIS, George MARGETIS, Giannis DROSSIS, Martha VASSILIADI, Alan CHALMERS, Constantine STEPHANIDIS and Nadia MAGNENAT-THALMANN.
Edition Cham, Encyclopedia of Computer Graphics and Games (ECGG), p. 1-14, 14 pp. 2018.
Publisher Springer
Other information
Original language English
Type of outcome Chapter(s) of a specialized book
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Germany
Confidentiality degree is not subject to a state or trade secret
Publication form electronic version available online
WWW URL
RIV identification code RIV/00216224:14330/18:00102605
Organization unit Faculty of Informatics
ISBN 978-3-319-08234-9
Doi http://dx.doi.org/10.1007/978-3-319-08234-9_249-1
Keywords in English Mixed Reality; Virtual Reality; Augmented Reality; Holographic Augmented Reality; Storytelling;
Tags topvydavatel
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 3/5/2019 14:12.
Abstract
Mixed Reality as display technology, gamification as motivational element, storytelling as interaction metaphor while maintaining the feeling of Presence, are identified as key elements for defining the next generation of virtual museums.
PrintDisplayed: 26/5/2024 16:18