2018
Gaming under the influence : an exploratory study
ŠKAŘUPOVÁ, Kateřina, Lukas BLINKA a Adam ŤÁPALZákladní údaje
Originální název
Gaming under the influence : an exploratory study
Autoři
ŠKAŘUPOVÁ, Kateřina (203 Česká republika, domácí), Lukas BLINKA (203 Česká republika, garant, domácí) a Adam ŤÁPAL (203 Česká republika, domácí)
Vydání
Journal of Behavioral Addictions, Budapest, Akadémiai Kiadó, 2018, 2062-5871
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
50100 5.1 Psychology and cognitive sciences
Stát vydavatele
Maďarsko
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 4.873
Kód RIV
RIV/00216224:14230/18:00101047
Organizační jednotka
Fakulta sociálních studií
UT WoS
000437461800032
Klíčová slova anglicky
online gaming; addiction; engagement; substance use
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 30. 7. 2018 14:00, Mgr. Blanka Farkašová
Anotace
V originále
Background and aims: Association between substance use and excessive play of online games exists both in theory and research. However, no study to date examined playing online games under the influence of licit and illicit drugs. Methods: We questioned a convenient online sample of 3,952 Czech online gamers on their experiences and motives of using caffeine, alcohol, tobacco, psychoactive pharmaceuticals, and illicit drugs while playing massive multiplayer online games (MMOGs). Results: The results showed low prevalence of illicit drug use while playing online games. Substance use was positively associated with intensity of gaming and both addiction and engagement; psychoactive substances with stimulating effect were linked to higher engagement and gaming intensity, whereas use of sedatives was associated with higher addiction score. Substance use varied slightly with the preference of game genre. Discussion: Drug use while playing appears as behavior, which is mostly not related to gaming – it concerns mostly caffeine, tobacco, alcohol, or cannabis. For some users, however, drug use was fueled by motivations toward improving their cognitive enhancement and gaming performance.
Návaznosti
GA15-19221S, projekt VaV |
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