2018
Embodied VR environment facilitates motor imagery brain–computer interface training
ŠKOLA, Filip a Fotis LIAROKAPISZákladní údaje
Originální název
Embodied VR environment facilitates motor imagery brain–computer interface training
Autoři
ŠKOLA, Filip (203 Česká republika, domácí) a Fotis LIAROKAPIS (300 Řecko, domácí)
Vydání
Computers & Graphics, Elsevier, 2018, 0097-8493
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Nizozemské království
Utajení
není předmětem státního či obchodního tajemství
Impakt faktor
Impact factor: 1.302
Kód RIV
RIV/00216224:14330/18:00104541
Organizační jednotka
Fakulta informatiky
UT WoS
000447100400009
EID Scopus
2-s2.0-85049323107
Klíčová slova anglicky
motor imagery; brain-computer interfaces; virtual reality; embodiment; rubber hand illusion; Body transfer illusion
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 3. 5. 2019 12:35, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Motor imagery (MI) is the predominant control paradigm for brain–computer interfaces (BCIs). After sufficient effort is invested to the training, the accuracy of commands mediated by mental imagery of bodily movements grows to a satisfactory level. However, many issues with the MI-BCIs persist; e.g., low bit transfer rate, BCI illiteracy, sub-optimal training procedure. Especially the training process for the MI-BCIs requires improvements. Currently, the training has an inappropriate form, resulting in a high mental and temporal demand on the users (weeks of training are required for the control). This study aims at addressing the issues with the MI-BCI training. To support the learning process, an embodied training environment was created. Participants were placed into a virtual reality environment observed from a first-person view of a human-like avatar, and their rehearsal of MI actions was reflected by the corresponding movements performed by the avatar. Leveraging extension of the sense of ownership, agency, and self-location towards a non-body object (principles known from the rubber hand illusion and the body transfer illusions) has already been proven to help in producing stronger EEG correlates of MI. These principles were used to facilitate the MI-BCI training process for the first time. Performance of 30 healthy participants after two sessions of training was measured using an on-line BCI scenario. The group trained using our embodied VR environment gained significantly higher average accuracy for BCI actions (58.3%) than the control group, trained with a standard MI-BCI training protocol (52.9%).
Návaznosti
MUNI/A/1213/2017, interní kód MU |
|