J 2018

How Do Elementary Students in Turkey and the Czech Republic Perceive the Game Concept? A Phenomenographic Study With Draw and Write Technique

DOGAN, Pınar, Emre TINGAZ, Muhsin HAZAR a Martin ZVONAŘ

Základní údaje

Originální název

How Do Elementary Students in Turkey and the Czech Republic Perceive the Game Concept? A Phenomenographic Study With Draw and Write Technique

Autoři

DOGAN, Pınar (792 Turecko), Emre TINGAZ (203 Česká republika), Muhsin HAZAR (792 Turecko) a Martin ZVONAŘ (203 Česká republika, garant, domácí)

Vydání

Journal of Education and Training Studies, Beaverton, Redfame Publishing, 2018, 2324-805X

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

50301 Education, general; including training, pedagogy, didactics [and education systems]

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Kód RIV

RIV/00216224:14510/18:00104791

Organizační jednotka

Fakulta sportovních studií

Klíčová slova anglicky

elementary students; real gsames; digital games; phenomenographic study; draw and write technique

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 4. 12. 2018 17:30, prof. Mgr. Martin Zvonař, Ph.D.

Anotace

V originále

The purpose of this study is to compare the perception concerning game concept of 4th grade students in Turkey and the Czech Republic. 19 fourth grade elementary students in the Czech Republic and 40 fourth grade elementary students in Turkey were selected by criterion and convenience sampling. They responded to a specific question "What is the meaning of game for you?" effectively through writing and drawing. Phenomenographic analysis was used to analyze the data. As a result, it is detected that fourth grade elementary students in Turkey and the Czech Republic perceive the game concept as real games more than digital games. Although the two groups have different cultural characteristics they drew and wrote the same games in some main categories. In addition, students in Turkey drew and wrote digital games less frequently than the students in the Czech Republic.