2019
LSTM-Based Real-Time Action Detection and Prediction in Human Motion Streams
CARRARA, Fabio, Petr ELIÁŠ, Jan SEDMIDUBSKÝ a Pavel ZEZULAZákladní údaje
Originální název
LSTM-Based Real-Time Action Detection and Prediction in Human Motion Streams
Autoři
CARRARA, Fabio (380 Itálie), Petr ELIÁŠ (203 Česká republika, domácí), Jan SEDMIDUBSKÝ (203 Česká republika, garant, domácí) a Pavel ZEZULA (203 Česká republika, domácí)
Vydání
Multimedia Tools and Applications, Springer US, 2019, 1380-7501
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
10200 1.2 Computer and information sciences
Stát vydavatele
Nizozemské království
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 2.313
Kód RIV
RIV/00216224:14330/19:00109721
Organizační jednotka
Fakulta informatiky
UT WoS
000485298000024
Klíčová slova anglicky
motion capture data;stream annotation;action detection and recognition;action prediction;LSTM;recurrent neural network
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 21. 1. 2020 08:21, doc. RNDr. Jan Sedmidubský, Ph.D.
Anotace
V originále
Motion capture data digitally represent human movements by sequences of 3D skeleton configurations. Such spatio-temporal data, often recorded in the stream-based nature, need to be efficiently processed to detect high-interest actions, for example, in human-computer interaction to understand hand gestures in real time. Alternatively, automatically annotated parts of a continuous stream can be persistently stored to become searchable, and thus reusable for future retrieval or pattern mining. In this paper, we focus on multi-label detection of user-specified actions in unsegmented sequences as well as continuous streams. In particular, we utilize the current advances in recurrent neural networks and adopt a unidirectional LSTM model to effectively encode the skeleton frames within the hidden network states. The model learns what subsequences of encoded frames belong to the specified action classes within the training phase. The learned representations of classes are then employed within the annotation phase to infer the probability that an incoming skeleton frame belongs to a given action class. The computed probabilities are finally compared against a learned threshold to automatically determine the beginnings and endings of actions. To further enhance the annotation accuracy, we utilize a bidirectional LSTM model to estimate class probabilities by considering not only the past frames but also the future ones. We extensively evaluate both the models on the three use cases of real-time stream annotation, offline annotation of long sequences, and early action detection and prediction. The experiments demonstrate that our models outperform the state of the art in effectiveness and are at least one order of magnitude more efficient, being able to annotate 10k frames per second.
Návaznosti
EF16_019/0000822, projekt VaV |
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