2018
Investigating Body Transfer Illusion from Human to Monkey Body
JAVORSKÝ, Tomáš, Filip ŠKOLA, Stella SYLAIOU, João MARTINS, Fotis LIAROKAPIS et. al.Základní údaje
Originální název
Investigating Body Transfer Illusion from Human to Monkey Body
Autoři
JAVORSKÝ, Tomáš (703 Slovensko, domácí), Filip ŠKOLA (203 Česká republika, domácí), Stella SYLAIOU, João MARTINS a Fotis LIAROKAPIS (300 Řecko, domácí)
Vydání
Funchal - Madeira, Portugal, Portugal, 2018 International Conference on Intelligent Systems (IS 2018), od s. 549-556, 8 s. 2018
Nakladatel
IEEE Computer Society
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Odkazy
Impakt faktor
Impact factor: 4.464
Kód RIV
RIV/00216224:14330/18:00109881
Organizační jednotka
Fakulta informatiky
ISBN
978-1-5386-7097-2
ISSN
UT WoS
000469337900080
Klíčová slova anglicky
virtual reality; body transfer illusion; sensors
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 6. 5. 2020 17:17, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
This paper presents a virtual reality study examining the magnitude of embodiment into a human and nonhuman avatar. It examines the user experience of inhabiting the body of animals in immersive virtual environments. Participants embodied in a human-like virtual avatar experienced body transfer illusion into a body of a monkey. The experiment consisted of two variants. In the first variant, participants did not have the ability to control the hands inside the Monkey avatar, they were instructed to just look over the scene from their fixed point of view. In the second variant, the ability to move arms and hands of the Monkey avatar was enabled, and this fact was articulated to the test subjects. Results suggest that the body transfer illusion is indeed possible. The study also indicates that the actual shape or visual representation of the body matters less than the amount and diversity of stimuli, and possibilities of controlling the avatar's body. Results of this study can be leveraged in the design of e-learning, health-care, and affective computing platforms, where amplification of the human-oriented design using malleable virtual avatars can bring additional feedback channel to the users.