D 2018

Investigating Body Transfer Illusion from Human to Monkey Body

JAVORSKÝ, Tomáš, Filip ŠKOLA, Stella SYLAIOU, João MARTINS, Fotis LIAROKAPIS et. al.

Základní údaje

Originální název

Investigating Body Transfer Illusion from Human to Monkey Body

Autoři

JAVORSKÝ, Tomáš (703 Slovensko, domácí), Filip ŠKOLA (203 Česká republika, domácí), Stella SYLAIOU, João MARTINS a Fotis LIAROKAPIS (300 Řecko, domácí)

Vydání

Funchal - Madeira, Portugal, Portugal, 2018 International Conference on Intelligent Systems (IS 2018), od s. 549-556, 8 s. 2018

Nakladatel

IEEE Computer Society

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Odkazy

Impakt faktor

Impact factor: 4.464

Kód RIV

RIV/00216224:14330/18:00109881

Organizační jednotka

Fakulta informatiky

ISBN

978-1-5386-7097-2

ISSN

UT WoS

000469337900080

Klíčová slova anglicky

virtual reality; body transfer illusion; sensors

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 6. 5. 2020 17:17, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

This paper presents a virtual reality study examining the magnitude of embodiment into a human and nonhuman avatar. It examines the user experience of inhabiting the body of animals in immersive virtual environments. Participants embodied in a human-like virtual avatar experienced body transfer illusion into a body of a monkey. The experiment consisted of two variants. In the first variant, participants did not have the ability to control the hands inside the Monkey avatar, they were instructed to just look over the scene from their fixed point of view. In the second variant, the ability to move arms and hands of the Monkey avatar was enabled, and this fact was articulated to the test subjects. Results suggest that the body transfer illusion is indeed possible. The study also indicates that the actual shape or visual representation of the body matters less than the amount and diversity of stimuli, and possibilities of controlling the avatar's body. Results of this study can be leveraged in the design of e-learning, health-care, and affective computing platforms, where amplification of the human-oriented design using malleable virtual avatars can bring additional feedback channel to the users.