2019
Eye-tracking in VR setting : implementation for cross-cultural research
JUŘÍK, Vojtěch, Zuzana ŠMIDEKOVÁ, Pavel UGWITZ, Jiří CHMELÍK, Čeněk ŠAŠINKA et. al.Základní údaje
Originální název
Eye-tracking in VR setting : implementation for cross-cultural research
Autoři
JUŘÍK, Vojtěch (203 Česká republika, garant, domácí), Zuzana ŠMIDEKOVÁ (703 Slovensko, domácí), Pavel UGWITZ (203 Česká republika, domácí), Jiří CHMELÍK (203 Česká republika, domácí) a Čeněk ŠAŠINKA (203 Česká republika, domácí)
Vydání
20th European Conference on Eye Movements, 18.-22. 8. 2019, Alicante, Spain, 2019
Další údaje
Jazyk
angličtina
Typ výsledku
Prezentace na konferencích
Obor
50101 Psychology
Stát vydavatele
Španělsko
Utajení
není předmětem státního či obchodního tajemství
Kód RIV
RIV/00216224:14210/19:00107595
Organizační jednotka
Filozofická fakulta
Klíčová slova anglicky
Eye-tracking; virtual reality; ecological validity; experimental research; cross-cultural research; individual differences
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 9. 4. 2020 12:03, Mgr. Marie Skřivanová
Anotace
V originále
Eye movement tracking represents royal pathway to understand human sensorimotor activity, especially with respect to specific environments. Human sensorimotor activity is an important factor by which we can infer cognitive processes, describe and predict human performance and also measure and compare individual differences among people. The most significant indicator of human sensorimotor activity is an analysis of one's areas of visual interest in his/her surroundings (Holmqvist, 2011). Regarding this, next to the real world settings, eye tracking finds huge potential in the context of virtual reality (VR). VR capabilities providing environmentally valid reality-approaching dynamic stimuli while maintaining high level of experimental control allow researchers to collect complex and accurate data about human behavioral and decision-making processes (Loomis et al., 1999). Virtual interfaces equipped with the functionality to track and record data about areas of human visual interest and virtual locomotion provide comprehensive evidence about users behaviors and may be applied in many research areas - e.g. navigation, perception, visual cognition (Stachoň et al., 2018) or cross-cultural research (Miellet et al., 2012). In the presented contribution we describe specific head-mounted-display-based experimental interface equipped with the ET technology, which we have designed for the research of information search activity and spatial navigation activity in immersive virtual environments. We discuss HW, SW and methodological implications, possibilities and limits of this ET implementation for VR and finally we propose its use for cross-cultural research of human perception and cognitive processes.
Návaznosti
GC19-09265J, projekt VaV |
|