J 2020

Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality

KICO, Iris a Fotis LIAROKAPIS

Základní údaje

Originální název

Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality

Autoři

KICO, Iris (70 Bosna a Hercegovina, domácí) a Fotis LIAROKAPIS (300 Řecko, domácí)

Vydání

Applied sciences, Basel, MDPI, 2020, 2076-3417

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

20200 2.2 Electrical engineering, Electronic engineering, Information engineering

Stát vydavatele

Švýcarsko

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 2.679

Kód RIV

RIV/00216224:14330/20:00115257

Organizační jednotka

Fakulta informatiky

UT WoS

000522540400175

Klíčová slova česky

augmented reality; motion capturing; motion tracking; user studies

Klíčová slova anglicky

augmented reality; motion capturing; motion tracking; user studies

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 10. 5. 2021 05:38, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

Learning how to dance is not an easy task and traditional teaching methods are the main approach. Digital technologies (such as video recordings of dances) have already been successfully used in combination with the traditional methods. However, there are other emerging technologies such as virtual and augmented reality that have the potential of providing greater assistance, in order to speed up the process as well as assisting the learners. This paper presents a prototype mobile augmented reality application for assisting the process of learning folk dances. Initially, a folk dance was digitized based on recordings from professional dancers. Avatar representations (of either male or female) are synchronized with the digital representation of the dance. To assess the effectiveness of mobile augmented reality, it was comparatively evaluated with a large back-projection system in laboratory conditions. Twenty healthy participants took part in the study, and their movements were captured using motion capture system and then compared with the recordings from the professional dancers. Experimental results indicate that augmented reality (AR) application has the potential to be used for learning process.

Návaznosti

MUNI/A/1076/2019, interní kód MU
Název: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 20 (Akronym: SKOMU)
Investor: Masarykova univerzita, Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity 20, DO R. 2020_Kategorie A - Specifický výzkum - Studentské výzkumné projekty
691218, interní kód MU
Název: Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital (Akronym: Terpsichore)
Investor: Evropská unie, Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital, MSCA Marie Skłodowska-Curie Actions (Excellent Science)