ŠAŠINKOVÁ, Alžběta, Čeněk ŠAŠINKA, Zdeněk STACHOŇ, Pavel UGWITZ a Petr KUBÍČEK. POSSIBILITIES OF QUANTITATIVE ANALYSIS OF HYPSOGRAPHY EDUCATION PROCESS IN COLLABORATIVE IMMERSIVE VIRTUAL REALITY. Online. In Bandrova, Temenoujka; Konečný, Milan; Marinova, Silvia. 8th International Conference on Cartography & GIS: PROCEEDINGS VOL.1. Nessebar, Bulgaria: Bulgarian Cartographic Association, 2020, s. 425-429. ISSN 1314-0604.
Další formáty:   BibTeX LaTeX RIS
Základní údaje
Originální název POSSIBILITIES OF QUANTITATIVE ANALYSIS OF HYPSOGRAPHY EDUCATION PROCESS IN COLLABORATIVE IMMERSIVE VIRTUAL REALITY
Autoři ŠAŠINKOVÁ, Alžběta (203 Česká republika, garant, domácí), Čeněk ŠAŠINKA (203 Česká republika, domácí), Zdeněk STACHOŇ (203 Česká republika, domácí), Pavel UGWITZ (203 Česká republika, domácí) a Petr KUBÍČEK (203 Česká republika, domácí).
Vydání Nessebar, Bulgaria, 8th International Conference on Cartography & GIS: PROCEEDINGS VOL.1, od s. 425-429, 5 s. 2020.
Nakladatel Bulgarian Cartographic Association
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Obor 50103 Cognitive sciences
Stát vydavatele Bulharsko
Utajení není předmětem státního či obchodního tajemství
Forma vydání elektronická verze "online"
WWW URL
Kód RIV RIV/00216224:14210/20:00114609
Organizační jednotka Filozofická fakulta
ISSN 1314-0604
UT WoS 000853257000077
Klíčová slova anglicky immersive virtual reality; visual perception; eye tracking; education; interaction; measurement; behavior tracking
Štítky rivok
Změnil Změnila: Mgr. Marie Šípková, DiS., učo 437722. Změněno: 13. 6. 2023 17:26.
Anotace
In 2019, a transdisciplinary team at Masaryk University, Brno, CZ, developed a solution for collaborative education of hypsography in immersive virtual reality (collaborative immersive virtual environment, or CIVE). Its primary purpose was to help its users understand and apply the acquired knowledge of the principle of contour lines, which was achieved by solving map-based tasks together in pairs. Pilot use of the environment had been a subject of qualitative analysis, which allowed in depth insight into the users' experience, means of collaboration and communication, and cognitive processing. (Šašinka et al., 2019) After we examined thoroughly what the participants were going through, another research challenge has occurred: to identify and measure relevant objective variables on a quantitative level. Complex behaviour is difficult to crumble into well observable and well measurable variables that may be later analysed, especially in the setting pair (or group) collaboration in virtual space, where both interactions with other users and with the elements of the environment may be significant. The aim of this paper is to present a conception for quantitative analysis of the educational process in immersive virtual environment in the context of hypsographic task solving. That includes identification of relevant phenomena to focus on, definition of criteria according to which these phenomena will be assessed, and suggestion of means of statistical analysis of these data. Variables to be observed are for instance proximity between avatars (or users’ virtual personas), avatars’ locomotion, users’ oculomotor behaviour, speech production, and more. This conception may serve for further analysis of social interaction and provides basis for our current research of cross-cultural differences.
Návaznosti
GC19-09265J, projekt VaVNázev: Vliv sociokulturních faktorů a písma na percepci a kognici komplexních zrakových podnětů (Akronym: ISOVIS)
Investor: Grantová agentura ČR, The influence of socio-cultural factors and writing system on perception and cognition of complex visual stimuli
VytisknoutZobrazeno: 26. 4. 2024 03:39