D 2018

VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION

UGWITZ, Pavel a Zdeněk STACHOŇ

Základní údaje

Originální název

VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION

Autoři

UGWITZ, Pavel (203 Česká republika, domácí) a Zdeněk STACHOŇ (203 Česká republika, domácí)

Vydání

SOFIA, 7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2, od s. 500-506, 7 s. 2018

Nakladatel

BULGARIAN CARTOGRAPHIC ASSOC

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10500 1.5. Earth and related environmental sciences

Stát vydavatele

Bulharsko

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

tištěná verze "print"

Odkazy

Kód RIV

RIV/00216224:14310/18:00117910

Organizační jednotka

Přírodovědecká fakulta

ISSN

UT WoS

000526176700056

Klíčová slova anglicky

Virtual Environments; Computer-Generated Imagery (CGI); Graphics Pipelines; Visualization Engines; Visual Perception; Visual Cognition; Visual Elements

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 20. 1. 2021 09:48, Mgr. Marie Šípková, DiS.

Anotace

V originále

As outlined by various comparative studies, there's an ongoing question of suitability of certain (cartographic) visualizations & visualization elements for tasks at hand - be it specialized cases, unique visualization interfaces, etc. However it may be, in the end, a recipient always processes such "suitability" through human visual perception and cognition. In this paper, our approach was to take a step back from the comparative research, and to offer a theoretical overview of visual cognition and graphics pipelines instead. I.e., we put together a working model for each, followed by our comparison of the two. Specifically: we revisited notable cognitive psychology theories on processing visual stimuli, and from these, we extracted a hierarchical working model; as for computer graphics, we reviewed existing 3D graphics pipelines, along with contemporary visualization engine implementations. The purpose of this theoretical detour was to provide grounding for research that is to follow. Not only do our findings unveil potential experimental cases, they also prove an insight on what is feasible in the context of today's visualization engines and hardware.