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@inproceedings{1731003, author = {Ugwitz, Pavel and Stachoň, Zdeněk}, address = {SOFIA}, booktitle = {7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2}, editor = {Bandrova, T.; Konecny, M.}, keywords = {Virtual Environments; Computer-Generated Imagery (CGI); Graphics Pipelines; Visualization Engines; Visual Perception; Visual Cognition; Visual Elements}, howpublished = {tištěná verze "print"}, language = {eng}, location = {SOFIA}, pages = {500-506}, publisher = {BULGARIAN CARTOGRAPHIC ASSOC}, title = {VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION}, url = {https://carto4edu.ped.muni.cz/wp-content/uploads/2018/06/ugwitz-stachon_iccgis_2018.pdf}, year = {2018} }
TY - JOUR ID - 1731003 AU - Ugwitz, Pavel - Stachoň, Zdeněk PY - 2018 TI - VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION PB - BULGARIAN CARTOGRAPHIC ASSOC CY - SOFIA KW - Virtual Environments KW - Computer-Generated Imagery (CGI) KW - Graphics Pipelines KW - Visualization Engines KW - Visual Perception KW - Visual Cognition KW - Visual Elements UR - https://carto4edu.ped.muni.cz/wp-content/uploads/2018/06/ugwitz-stachon_iccgis_2018.pdf L2 - https://carto4edu.ped.muni.cz/wp-content/uploads/2018/06/ugwitz-stachon_iccgis_2018.pdf N2 - As outlined by various comparative studies, there's an ongoing question of suitability of certain (cartographic) visualizations & visualization elements for tasks at hand - be it specialized cases, unique visualization interfaces, etc. However it may be, in the end, a recipient always processes such "suitability" through human visual perception and cognition. In this paper, our approach was to take a step back from the comparative research, and to offer a theoretical overview of visual cognition and graphics pipelines instead. I.e., we put together a working model for each, followed by our comparison of the two. Specifically: we revisited notable cognitive psychology theories on processing visual stimuli, and from these, we extracted a hierarchical working model; as for computer graphics, we reviewed existing 3D graphics pipelines, along with contemporary visualization engine implementations. The purpose of this theoretical detour was to provide grounding for research that is to follow. Not only do our findings unveil potential experimental cases, they also prove an insight on what is feasible in the context of today's visualization engines and hardware. ER -
UGWITZ, Pavel a Zdeněk STACHOŇ. VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION. In Bandrova, T.; Konecny, M. \textit{7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2}. SOFIA: BULGARIAN CARTOGRAPHIC ASSOC, 2018, s.~500-506. ISSN~1314-0604.
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