KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN and Perttu HÄMÄLÄINEN. Special Interest Group: The Present and Future of Esports in HCI. In CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, 2021. doi:10.1145/3411763.3450402.
Other formats:   BibTeX LaTeX RIS
Basic information
Original name Special Interest Group: The Present and Future of Esports in HCI
Authors KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN and Perttu HÄMÄLÄINEN.
Edition CHI Conference on Human Factors in Computing Systems (CHI EA '21), 2021.
Publisher Association for Computing Machinery
Other information
Type of outcome Proceedings paper
Confidentiality degree is not subject to a state or trade secret
WWW URL
Doi http://dx.doi.org/10.1145/3411763.3450402
Keywords in English spectatorship experience, health, streaming, education, mixed reality, esports, training, communities
Tags International impact, Reviewed
Changed by Changed by: Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein, učo 112812. Changed: 19/5/2021 11:45.
Abstract (in English)
Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
PrintDisplayed: 30/11/2022 01:10