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@inproceedings{1802577, author = {Göbel, Barbara and Hristova, Dayana and Jovicic, Suzana and Kriglstein, Simone and Hlavacs, Helmut}, address = {Aveiro, Portugal}, booktitle = {Game On 2021}, keywords = {Social Media Literacy, Serious Game, Participatory Design, Conversational Interface}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Aveiro, Portugal}, isbn = {978-94-92859-17-4}, publisher = {EUROSIS}, title = {OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use}, url = {https://www.eurosis.org/cms/index.php?q=taxonomy/term/58#GAMEON}, year = {2021} }
TY - JOUR ID - 1802577 AU - Göbel, Barbara - Hristova, Dayana - Jovicic, Suzana - Kriglstein, Simone - Hlavacs, Helmut PY - 2021 TI - OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use PB - EUROSIS CY - Aveiro, Portugal SN - 9789492859174 KW - Social Media Literacy, Serious Game, Participatory Design, Conversational Interface UR - https://www.eurosis.org/cms/index.php?q=taxonomy/term/58#GAMEON N2 - Social media and its many facets are a prominent topic in adolescents’ daily life. Oftentimes, these apps incorporate gamified, persuasive design mechanisms that aim to build habitual use. In this paper, we present ”Out Smart!” - a game that playfully depicts these mechanisms and aims to encourage users to reflect on their social media use. We investigate whether game elements and the incorporated conversational interface support this goal and discuss whether ”OutSmart!” may accommodate players with a different level of gaming expertise. Subsequently, we present the findings from playtests complemented by participatory design sessions and a survey. Results suggest that the game and its conversational interface can unlock their full potential in a combination with group discussions and a participatory approach. ER -
GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN and Helmut HLAVACS. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. Online. In \textit{Game On 2021}. Aveiro, Portugal: EUROSIS, 2021. ISBN~978-94-92859-17-4.
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