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@inbook{1832499, author = {Sousa de Sena, Ítalo and Poplin, Alenka and de Andrade, Bruno}, address = {Cham}, booktitle = {Urban Informatics and Future Cities}, doi = {http://dx.doi.org/10.1007/978-3-030-76059-5_30}, edition = {1st}, editor = {S. C. M. Geertman, Christopher Pettit, Robert Goodspeed, Aija Staffans}, keywords = {Minecraft; Landscape; Geodiversity; Playtest; Values}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Cham}, isbn = {978-3-030-76058-8}, pages = {613-632}, publisher = {Springer, Cham}, title = {GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration}, url = {https://doi.org/10.1007/978-3-030-76059-5_30}, year = {2021} }
TY - CHAP ID - 1832499 AU - Sousa de Sena, Ítalo - Poplin, Alenka - de Andrade, Bruno PY - 2021 TI - GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration VL - Neuveden PB - Springer, Cham CY - Cham SN - 9783030760588 KW - Minecraft KW - Landscape KW - Geodiversity KW - Playtest KW - Values UR - https://doi.org/10.1007/978-3-030-76059-5_30 N2 - This chapter concentrates on the implementation of the geogame GeoMinasCraft and its use for geographical virtual explorations. The game was implemented to study the use of geospatial data for the visualizations of landscapes in a serious game. The users/players can take on an adventure, explore the landscapes, learn about geodiversity, and face different challenges. The game takes us to the City of Ouro Preto in Minas Gerais in Brazil. The city was selected due to its historical significance and socio-cultural values. We used satellite images and transformed them into blocks imitating these real-world landscapes and cities in Minecraft. We tested the game prototype with nine students which gave us the needed feedback for the improvements of the first prototype. This chapter summarizes the game concept, its implementation, and the testing results. We conclude the chapter with a discussion and further research directions. ER -
SOUSA DE SENA, Ítalo, Alenka POPLIN a Bruno DE ANDRADE. GeoMinasCraft: A Serious Geogame for Geographical Visualization and Exploration. Online. In S. C. M. Geertman, Christopher Pettit, Robert Goodspeed, Aija Staffans. \textit{Urban Informatics and Future Cities}. 1st. Cham: Springer, Cham, 2021, s.~613-632. ISBN~978-3-030-76058-8. Dostupné z: https://dx.doi.org/10.1007/978-3-030-76059-5\_{}30.
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