J 2022

Teachers’ experience with digital games in Czech primary schools

PICKA, Karel, Martin DOSEDLA, Jiří HRBÁČEK a Zdeněk HODIS

Základní údaje

Originální název

Teachers’ experience with digital games in Czech primary schools

Autoři

PICKA, Karel (203 Česká republika, garant, domácí), Martin DOSEDLA (203 Česká republika, domácí), Jiří HRBÁČEK (203 Česká republika, domácí) a Zdeněk HODIS (203 Česká republika, domácí)

Vydání

Entertainment Computing, Elsevier B.V. 2022, 1875-9521

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

50301 Education, general; including training, pedagogy, didactics [and education systems]

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 2.800

Kód RIV

RIV/00216224:14410/22:00125607

Organizační jednotka

Pedagogická fakulta

UT WoS

000797065200002

Klíčová slova anglicky

Digital games; Game based learning; Games and motivation; Games in school

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 24. 2. 2023 12:20, Mgr. Daniela Marcollová

Anotace

V originále

The article deals with the issue of using computer games in education in primary schools. Our quantitative survey of 586 primary school teachers from the Czech Republic focuses on the teachers’ experience with the use of computer games in teaching. Our goal was to determine the teachers’ attitudes to the use of these games in their practice, the degree of involvement of the games in the educational process, and the analysis of the relationships between the games, the educational curriculum, and pupils. Our research also examines issues preventing a greater use of digital games in education. Quantitative research was conducted by a questionnaire survey, was disseminated online and the subsequent analysis was performed using the software SPSS version 24. The results say that half of the respondents use digital games in their teaching. Most respondents use games created for the educational environment and as a means to introduce a new teaching material, or to verify students' knowledge. The biggest problem that respondents identify is the lack of information and methodological and didactic materials, or insufficient technical equipment. This study presents the first larger data sample regarding the use of digital games by teachers in the Czech Republic.