2022
Teachers’ experience with digital games in Czech primary schools
PICKA, Karel, Martin DOSEDLA, Jiří HRBÁČEK a Zdeněk HODISZákladní údaje
Originální název
Teachers’ experience with digital games in Czech primary schools
Autoři
PICKA, Karel (203 Česká republika, garant, domácí), Martin DOSEDLA (203 Česká republika, domácí), Jiří HRBÁČEK (203 Česká republika, domácí) a Zdeněk HODIS (203 Česká republika, domácí)
Vydání
Entertainment Computing, Elsevier B.V. 2022, 1875-9521
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
50301 Education, general; including training, pedagogy, didactics [and education systems]
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 2.800
Kód RIV
RIV/00216224:14410/22:00125607
Organizační jednotka
Pedagogická fakulta
UT WoS
000797065200002
Klíčová slova anglicky
Digital games; Game based learning; Games and motivation; Games in school
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 24. 2. 2023 12:20, Mgr. Daniela Marcollová
Anotace
V originále
The article deals with the issue of using computer games in education in primary schools. Our quantitative survey of 586 primary school teachers from the Czech Republic focuses on the teachers’ experience with the use of computer games in teaching. Our goal was to determine the teachers’ attitudes to the use of these games in their practice, the degree of involvement of the games in the educational process, and the analysis of the relationships between the games, the educational curriculum, and pupils. Our research also examines issues preventing a greater use of digital games in education. Quantitative research was conducted by a questionnaire survey, was disseminated online and the subsequent analysis was performed using the software SPSS version 24. The results say that half of the respondents use digital games in their teaching. Most respondents use games created for the educational environment and as a means to introduce a new teaching material, or to verify students' knowledge. The biggest problem that respondents identify is the lack of information and methodological and didactic materials, or insufficient technical equipment. This study presents the first larger data sample regarding the use of digital games by teachers in the Czech Republic.