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@inproceedings{2235498, author = {Göbl, Barbara and Jovicic, Suzana and Denk, Natalie and Wimmer, Simon and Kriglstein, Simone}, address = {Bremen, Germany}, booktitle = {Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22)}, doi = {http://dx.doi.org/10.1145/3505270.3558327}, keywords = {Constructionism; Let’s Play; Game-based Learning; Gameplay Videos}, howpublished = {tištěná verze "print"}, language = {eng}, location = {Bremen, Germany}, isbn = {978-1-4503-9211-2}, pages = {75-80}, publisher = {ACM}, title = {More Than Just Gameplay: Making a Case for “Let’s Plays” in Education}, url = {https://dl.acm.org/doi/10.1145/3505270.3558327}, year = {2022} }
TY - JOUR ID - 2235498 AU - Göbl, Barbara - Jovicic, Suzana - Denk, Natalie - Wimmer, Simon - Kriglstein, Simone PY - 2022 TI - More Than Just Gameplay: Making a Case for “Let’s Plays” in Education PB - ACM CY - Bremen, Germany SN - 9781450392112 KW - Constructionism KW - Let’s Play KW - Game-based Learning KW - Gameplay Videos UR - https://dl.acm.org/doi/10.1145/3505270.3558327 N2 - In the following paper, we discuss the use of Let’s Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let’s Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let’s Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed. ER -
GÖBL, Barbara, Suzana JOVICIC, Natalie DENK, Simon WIMMER and Simone KRIGLSTEIN. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In \textit{Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22)}. Bremen, Germany: ACM, 2022, p.~75-80. ISBN~978-1-4503-9211-2. Available from: https://dx.doi.org/10.1145/3505270.3558327.
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