GÖBL, Barbara, Suzana JOVICIC, Natalie DENK, Simon WIMMER and Simone KRIGLSTEIN. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22). Bremen, Germany: ACM, 2022, p. 75-80. ISBN 978-1-4503-9211-2. Available from: https://dx.doi.org/10.1145/3505270.3558327.
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Basic information
Original name More Than Just Gameplay: Making a Case for “Let’s Plays” in Education
Authors GÖBL, Barbara, Suzana JOVICIC, Natalie DENK, Simon WIMMER and Simone KRIGLSTEIN (40 Austria, belonging to the institution).
Edition Bremen, Germany, Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22), p. 75-80, 6 pp. 2022.
Publisher ACM
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
WWW URL
RIV identification code RIV/00216224:14330/22:00127296
Organization unit Faculty of Informatics
ISBN 978-1-4503-9211-2
Doi http://dx.doi.org/10.1145/3505270.3558327
Keywords in English Constructionism; Let’s Play; Game-based Learning; Gameplay Videos
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 6/4/2023 08:54.
Abstract
In the following paper, we discuss the use of Let’s Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let’s Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let’s Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.
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