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@inproceedings{2235518, author = {Regal, Georg and Uhl, Jakob Carl and Gerhardus, Anna and Suette, Stefan and Frankus, Elisabeth and Schmid, Julia and Kriglstein, Simone and Tscheligi, Manfred}, address = {USA}, booktitle = {28th ACM Symposium on Virtual Reality Software and Technology (VRST '22)}, doi = {http://dx.doi.org/10.1145/3562939.3565629}, keywords = {Training; Virtual Reality; Gender; Virtual Agents}, howpublished = {tištěná verze "print"}, language = {eng}, location = {USA}, isbn = {978-1-4503-9889-3}, pages = {1-11}, publisher = {ACM}, title = {Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training}, url = {https://dl.acm.org/doi/10.1145/3562939.3565629}, year = {2022} }
TY - JOUR ID - 2235518 AU - Regal, Georg - Uhl, Jakob Carl - Gerhardus, Anna - Suette, Stefan - Frankus, Elisabeth - Schmid, Julia - Kriglstein, Simone - Tscheligi, Manfred PY - 2022 TI - Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training PB - ACM CY - USA SN - 9781450398893 KW - Training KW - Virtual Reality KW - Gender KW - Virtual Agents UR - https://dl.acm.org/doi/10.1145/3562939.3565629 N2 - Immersive virtual training environments are used in various domains. In this work we focus on role-play training in virtual reality. In virtual role-play training conversations and interactions with virtual agents are often fundamental to the training. Therefore, the appearance and behavior of the agents plays an important role when designing role-play training. We focus on the gender appearance of agents, as gender is an important aspect for differentiation between characters. We conducted a study with 40 participants in which we investigated how agents gender appearance influences the perception of the agents´ personality traits and the self-perception of a participants’ assumed role in a training for social skills. This work contributes towards understanding the design-space of virtual agent design, virtual agent gender identity, and the design and development of immersive virtual reality role-play training. ER -
REGAL, Georg, Jakob Carl UHL, Anna GERHARDUS, Stefan SUETTE, Elisabeth FRANKUS, Julia SCHMID, Simone KRIGLSTEIN a Manfred TSCHELIGI. Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. In \textit{28th ACM Symposium on Virtual Reality Software and Technology (VRST '22)}. USA: ACM, 2022, s.~1-11. ISBN~978-1-4503-9889-3. Dostupné z: https://dx.doi.org/10.1145/3562939.3565629.
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