BAGOT, K. S., R. L. TOMKO, A. T. MARSHALL, J. HERMANN, K. CUMMINS, Albert KŠIŇAN, M. KAKALIS, F. BRESLIN, K. M. LISDAHL, M. MASON, J. N. REDHEAD, L. M. SQUEGLIA, W. K. THOMPSON, T. WADE, S. F. TAPERT, B. F. FUEMMELER a F. C. BAKER. Youth screen use in the ABCD study. DEVELOPMENTAL COGNITIVE NEUROSCIENCE. ENGLAND: ELSEVIER SCI LTD, 2022, roč. 57, October 2022, s. 1-11. ISSN 1878-9293. Dostupné z: https://dx.doi.org/10.1016/j.dcn.2022.101150.
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Základní údaje
Originální název Youth screen use in the ABCD study
Autoři BAGOT, K. S., R. L. TOMKO, A. T. MARSHALL, J. HERMANN, K. CUMMINS, Albert KŠIŇAN (203 Česká republika, garant, domácí), M. KAKALIS, F. BRESLIN, K. M. LISDAHL, M. MASON, J. N. REDHEAD, L. M. SQUEGLIA, W. K. THOMPSON, T. WADE, S. F. TAPERT, B. F. FUEMMELER a F. C. BAKER.
Vydání DEVELOPMENTAL COGNITIVE NEUROSCIENCE, ENGLAND, ELSEVIER SCI LTD, 2022, 1878-9293.
Další údaje
Originální jazyk angličtina
Typ výsledku Článek v odborném periodiku
Obor 30103 Neurosciences
Stát vydavatele Velká Británie a Severní Irsko
Utajení není předmětem státního či obchodního tajemství
WWW URL
Impakt faktor Impact factor: 4.700
Kód RIV RIV/00216224:14310/22:00127547
Organizační jednotka Přírodovědecká fakulta
Doi http://dx.doi.org/10.1016/j.dcn.2022.101150
UT WoS 000859319100001
Klíčová slova anglicky Screen usage; Children; ABCD; Self-report
Štítky rivok
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnila: Mgr. Marie Šípková, DiS., učo 437722. Změněno: 3. 1. 2023 08:58.
Anotace
Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was developed in the Adolescent Brain Cognitive Development (ABCD) Study, demonstrate longitudinal changes in screen usage via child report and describe data harmonization baseline-year 2. We further include psychometric analyses of adapted social media and video game addiction scales completed by youth. Nearly 12,000 children ages 9-10 years at baseline and their parents were included in the analyses. The social media addiction questionnaire (SMAQ) showed similar factor structure and item loadings across sex and race/ethnicities, but that item intercepts varied across both sex and race/ethnicity. The videogame addiction questionnaire (VGAQ) demonstrated the same configural, metric and scalar invariance across racial and ethnic groups, however differed across sex. Video gaming and online social activity increased over ages 9/10-11/12 (p's < 0.001). Compared with boys, girls engaged in greater social media use (p < .001) and demonstrated higher ratings on the SMAQ (p < .001). Compared with girls, boys played more video games (p < .001) and demonstrated higher ratings on the VGAQ (p < .001). Time spent playing video games increased more steeply for boys than girls from age 9/10-11/12 years (p < .001). Black youth demonstrated significantly higher SMAQ and VGAQ scores compared to all other racial/ethnic groups.
VytisknoutZobrazeno: 16. 8. 2024 00:53