ŠAŠINKA, Čeněk, Alžběta ŠAŠINKOVÁ a Zdeněk STACHOŇ. Immersive Virtual Reality In Education : Overcoming Challenges And Evaluating Opportunities. In 16th annual International Conference of Education, Research and Innovation, Seville, Spain, 13-15 November, 2023. 2023. ISBN 978-84-09-55942-8. Dostupné z: https://dx.doi.org/10.21125/iceri.2023.
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Základní údaje
Originální název Immersive Virtual Reality In Education : Overcoming Challenges And Evaluating Opportunities
Autoři ŠAŠINKA, Čeněk (203 Česká republika, garant, domácí), Alžběta ŠAŠINKOVÁ (203 Česká republika, domácí) a Zdeněk STACHOŇ (203 Česká republika, domácí).
Vydání 16th annual International Conference of Education, Research and Innovation, Seville, Spain, 13-15 November, 2023, 2023.
Další údaje
Originální jazyk angličtina
Typ výsledku Prezentace na konferencích
Obor 50101 Psychology
Stát vydavatele Česká republika
Utajení není předmětem státního či obchodního tajemství
WWW abstrakt
Kód RIV RIV/00216224:14210/23:00134549
Organizační jednotka Filozofická fakulta
ISBN 978-84-09-55942-8
Doi http://dx.doi.org/10.21125/iceri.2023
Klíčová slova anglicky Virtual reality; instructional design; educational technologies; research methodology
Štítky rivok
Změnil Změnila: Mgr. Zuzana Matulíková, učo 405304. Změněno: 4. 3. 2024 17:50.
Anotace
Virtual reality (VR) has been a non-negligible tool in education for several years, bringing numerous challenges across various areas involved in designing and executing immersive educational interventions. In spring 2020, our applied research project titled "Education in Collaborative Immersive Virtual Reality" was initiated to address some of these challenges. The project brought together experts from diverse fields, such as psychology, educational science, information science, English teaching, geography, and IT. Through a comprehensive and intricate design process, we successfully developed and evaluated educational programs in English as a foreign language (EFL) and geography using VR. Furthermore, we collaborated on an original software solution that enables real-time collaborative learning in the VR environment. Our project also integrated VR technology into an EFL university course, high school geography classes, and a distance bachelor program in information design. Identifying appropriate topics and instructional methods for VR implementation was crucial to achieving these results. We carefully assessed scenarios where VR truly adds value, avoiding hasty ventures into virtual environments without significant benefits. In the design, we focused on developing high-quality VR-based lessons to compare with real-environment-based classes of a similar quality (instead of sticking solely to their absolute equivalence. Such a setting required a meticulous approach in terms of research methodology. In this presentation, we aim to introduce and discuss the findings regarding the opportunities and limitations of VR-based education, along with its evaluation. Moreover, we will present the approaches and measures taken to empirically validate VR's impact on educational outcomes. By sharing the outcomes of our research, we hope to contribute to the ongoing dialogue on the integration of virtual reality in education, fostering a deeper understanding of its potential and the best practices for its implementation into formal and non-formal education.
Návaznosti
TL03000346, projekt VaVNázev: Vzdělávání v kolaborativní imerzivní virtuální realitě (Akronym: EduInCIVE)
Investor: Technologická agentura ČR, Vzdělávání v kolaborativní imerzivní virtuální realitě
VytisknoutZobrazeno: 13. 10. 2024 10:05