D 2024

From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises

ŠVÁBENSKÝ, Valdemar; Jan VYKOPAL; Martin HORÁK; Martin HOFBAUER; Pavel ČELEDA et al.

Základní údaje

Originální název

From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises

Vydání

New York, NY, USA, Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24), od s. 213-219, 7 s. 2024

Nakladatel

ACM

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Označené pro přenos do RIV

Ano

Kód RIV

RIV/00216224:14330/24:00139893

Organizační jednotka

Fakulta informatiky

ISBN

979-8-4007-0600-4

ISSN

EID Scopus

Klíčová slova anglicky

tabletop exercise; incident response; team collaboration; cybersecurity; hands-on training; learning analytics; INJECT

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 4. 4. 2025 11:21, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop exercises are an innovative teaching method used in practice for training teams in incident response and evaluation of contingency plans. However, tabletop exercises are not yet widely established in university education. This paper presents data and teaching experience from a cybersecurity course that introduces tabletop exercises in classrooms using a novel technology: INJECT Exercise Platform (IXP), a web-based learning environment for delivering and evaluating the exercises. This technology substantially improves the prior practice, since tabletop exercises worldwide have usually been conducted using pen and paper. Unlike in traditional tabletop exercises, which are difficult to evaluate manually, IXP provides insights into students' behavior and learning based on automated analysis of interaction data. We demonstrate IXP's capabilities and evolution by comparing exercise sessions hosted throughout three years at different stages of the platform's readiness. The analysis of student data is supplemented by the discussion of the lessons learned from employing IXP in computing education contexts. The data analytics enabled a detailed comparison of the teams' performance and behavior. Instructors who consider innovating their classes with tabletop exercises may use IXP and benefit from the insights in this paper.

Návaznosti

VK01030007, projekt VaV
Název: Inteligentní nástroje pro plánování, provádění a vyhodnocení tabletop cvičení
Investor: Ministerstvo vnitra ČR, Inteligentní nástroje pro plánování, provádění a vyhodnocení tabletop cvičení

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