Další formáty:
BibTeX
LaTeX
RIS
@article{2409097, author = {Kuťák, David and Langlois, Danielle Kathryn and Rozič, Roman and Byška, Jan and Miao, Haichao and Kriglstein, Simone and Kozlíková, Barbora}, doi = {http://dx.doi.org/10.1016/j.cag.2024.103955}, keywords = {Virtual reality, Head-mounted displays, User evaluation, Alphabetic input, Numeric input, Alphanumeric input, Virtual keyboards}, language = {eng}, issn = {0097-8493}, journal = {Computers & Graphics}, title = {Design and evaluation of alphabetic and numeric input methods for virtual reality}, url = {https://www.sciencedirect.com/science/article/pii/S0097849324000906}, year = {2024} }
TY - JOUR ID - 2409097 AU - Kuťák, David - Langlois, Danielle Kathryn - Rozič, Roman - Byška, Jan - Miao, Haichao - Kriglstein, Simone - Kozlíková, Barbora PY - 2024 TI - Design and evaluation of alphabetic and numeric input methods for virtual reality JF - Computers & Graphics PB - Elsevier SN - 00978493 KW - Virtual reality, Head-mounted displays, User evaluation, Alphabetic input, Numeric input, Alphanumeric input, Virtual keyboards UR - https://www.sciencedirect.com/science/article/pii/S0097849324000906 N2 - In today’s virtual reality (VR), users have various ways to influence their VR experience, including alphanumeric input. While typing characters and numbers is straightforward on desktop computers, it presents challenges and opportunities in head-mounted display VR due to specific interaction methods and a lack of real-world visual stimuli. Addressing these open questions, our work implements and evaluates ten approaches to alphabetic and numeric inputs in VR. We describe the design motivation behind these input methods and evaluate them in a user study with 40 participants divided into groups for alphabetic and numeric keyboards. This comparison investigates each method’s performance and user interactions. Our findings suggest that different input methods significantly impact words per minute and error rates, and that certain keyboard designs may receive better subjective evaluations despite poorer objective performance. ER -
KUŤÁK, David, Danielle Kathryn LANGLOIS, Roman ROZIČ, Jan BYŠKA, Haichao MIAO, Simone KRIGLSTEIN a Barbora KOZLÍKOVÁ. Design and evaluation of alphabetic and numeric input methods for virtual reality. \textit{Computers \&{}amp; Graphics}. Elsevier, 2024. ISSN~0097-8493. Dostupné z: https://dx.doi.org/10.1016/j.cag.2024.103955.
|