2024
Playing mean : Does it imply a mean player?
DRMOLA, Jakub a Jan KLEINERZákladní údaje
Originální název
Playing mean : Does it imply a mean player?
Autoři
Vydání
Cyberpsychology: Journal of Psychosocial Research on Cyberspace, Brno, Masarykova univerzita, 2024, 1802-7962
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
50101 Psychology
Stát vydavatele
Česká republika
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 2.400
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14230/24:00136310
Organizační jednotka
Fakulta sociálních studií
UT WoS
EID Scopus
Klíčová slova anglicky
personality trait; social dominance orientation; diplomacy strategy game; hostile behavior
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 3. 9. 2024 11:04, Mgr. Blanka Farkašová
Anotace
V originále
Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success.
Návaznosti
| MUNI/A/1488/2023, interní kód MU |
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