J 2025

Problematic gaming, problem gambling : co-occurrence and association with depression and generalised anxiety disorder among working-age adults in Latvia

OZOLINA, Kristine; Inese GOBINA; Anda ĶĪVĪTE-URTĀNEA a Lukas BLINKA

Základní údaje

Originální název

Problematic gaming, problem gambling : co-occurrence and association with depression and generalised anxiety disorder among working-age adults in Latvia

Autoři

OZOLINA, Kristine; Inese GOBINA; Anda ĶĪVĪTE-URTĀNEA a Lukas BLINKA

Vydání

Nordic Journal of Psychiatry, Abingdon, Routledge Journals, Taylor & Francis, 2025, 0803-9488

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

50100 5.1 Psychology and cognitive sciences

Stát vydavatele

Velká Británie a Severní Irsko

Utajení

není předmětem státního či obchodního tajemství

Impakt faktor

Impact factor: 1.500 v roce 2024

Označené pro přenos do RIV

Ano

Kód RIV

RIV/00216224:14230/25:00141046

Organizační jednotka

Fakulta sociálních studií

EID Scopus

Klíčová slova anglicky

Problematic gaming; problem gambling; depression; generalised anxiety disorder

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 18. 2. 2026 11:24, Mgr. Blanka Farkašová

Anotace

V originále

Aims This study aimed to investigate the prevalence of problematic gaming and gambling and the co-occurrence of these behaviours in association with depression and generalised anxiety disorder in a representative general working-age adult population in Latvia. Methods Data from a survey of 4,912 respondents aged 15–64 in the general population of Latvia were studied. The Game Addiction Scale, the Problem Gambling Severity Index, and the PHQ-9 and GAD-7 scales were used to obtain self-reported data for the target study variables. Descriptive statistics and binary logistic regression models assess the prevalence of the variables and estimate the odds ratios for depression and generalised anxiety disorder. Results By adjusting for age, sex, and income level, both problematic gaming and gambling significantly increased the odds of depression and anxiety by an average of three times. The prevalence of the co-occurrence of problematic gaming and gambling was 0.8%, and it did not elevate the odds of depression and anxiety compared to having either problematic gaming or gambling alone, which maintains the overall threefold increase of both depression and anxiety (p < 0.05). Conclusions In the general adult population, the presence of problematic gaming and gambling indicates a higher likelihood for the individual burden of mental health problems due to the co-existence of depression or anxiety. Thus, the complexity of problematic gaming and gambling has to be taken into account when planning and implementing effective mental health interventions.

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