3D game engine design :a practical approach to real-time computer graphics
EBERLY, David H. 3D game engine design :a practical approach to real-time computer graphics. San Francisco: Morgan Kaufmann Publishers, 2001, xxviii, 56. ISBN 1-55860-593-2. |
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Basic information | |
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Original name | 3D game engine design :a practical approach to real-time computer graphics |
Authors | EBERLY, David H. |
Edition | San Francisco, xxviii, 56, 2001. |
Publisher | Morgan Kaufmann Publishers |
Other information | |
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ISBN | 1-55860-593-2 |
Changed by | The record has been imported from the library system. Changed: 3/12/2009 00:00. |
PrintDisplayed: 14/10/2024 11:52