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@inproceedings{575282, author = {Flasar, Jan and Pokluda, Luděk and Ošlejšek, Radek and Kolčárek, Pavel and Sochor, Jiří}, address = {Canterbury}, booktitle = {Theory and Practice of Computer Graphics 2005}, edition = {1.}, keywords = {virtual reality; virtual environment; interaction techniques}, howpublished = {tištěná verze "print"}, language = {eng}, location = {Canterbury}, isbn = {3-905673-56-8}, pages = {203-208}, publisher = {Eurographics Association}, title = {VRECKO: Virtual Reality Framework}, year = {2005} }
TY - JOUR ID - 575282 AU - Flasar, Jan - Pokluda, Luděk - Ošlejšek, Radek - Kolčárek, Pavel - Sochor, Jiří PY - 2005 TI - VRECKO: Virtual Reality Framework PB - Eurographics Association CY - Canterbury SN - 3905673568 KW - virtual reality KW - virtual environment KW - interaction techniques N2 - In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture is flexible, but simple. Virtual environment entities and other components can be configured at run time. We demonstrate the flexibility of the approach on several examples of experiments and tools which were realized in VRECKO. ER -
FLASAR, Jan, Luděk POKLUDA, Radek OŠLEJŠEK, Pavel KOLČÁREK and Jiří SOCHOR. VRECKO: Virtual Reality Framework. In \textit{Theory and Practice of Computer Graphics 2005}. 1st ed. Canterbury: Eurographics Association, 2005, p.~203-208. ISBN~3-905673-56-8.
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