D 2005

Mobile commerce in the Czech Republic

ČÁSTEK, Ondřej and Radoslav ŠKAPA

Basic information

Original name

Mobile commerce in the Czech Republic

Name in Czech

Mobilní komerce v České republice

Name (in English)

Mobile commerce in the Czech Republic

Edition

1. vyd. Pardubice, ECOMA 2005, p. 84-87, 4 pp. 2005

Publisher

Univerzita Pardubice

Other information

Language

Czech

Type of outcome

Stať ve sborníku

Field of Study

50200 5.2 Economics and Business

Country of publisher

Czech Republic

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

printed version "print"

Organization unit

Faculty of Economics and Administration

ISBN

80-7194-806-3

Keywords in English

Mobile commerce; mobile games; purchasing behavior analysis; comparation

Tags

Reviewed
Změněno: 23/5/2017 12:34, doc. Ing. Ondřej Částek, Ph.D.

Abstract

V originále

Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.

In English

Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.