Detailed Information on Publication Record
2005
Mobile commerce in the Czech Republic
ČÁSTEK, Ondřej and Radoslav ŠKAPABasic information
Original name
Mobile commerce in the Czech Republic
Name in Czech
Mobilní komerce v České republice
Name (in English)
Mobile commerce in the Czech Republic
Authors
Edition
1. vyd. Pardubice, ECOMA 2005, p. 84-87, 4 pp. 2005
Publisher
Univerzita Pardubice
Other information
Language
Czech
Type of outcome
Stať ve sborníku
Field of Study
50200 5.2 Economics and Business
Country of publisher
Czech Republic
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
printed version "print"
Organization unit
Faculty of Economics and Administration
ISBN
80-7194-806-3
Keywords in English
Mobile commerce; mobile games; purchasing behavior analysis; comparation
Tags
Reviewed
Změněno: 23/5/2017 12:34, doc. Ing. Ondřej Částek, Ph.D.
V originále
Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.
In English
Mobile commerce is nowadays very popular term, for several reasons. The basic one is of course the advance of technologies in the mobile telecommunications and development of new means of payments. Mobile commerce can be defined as a kind of business transactions, which are realized at least partially through mobile communications devices such as mobile phones or PDA, while they take place usually at the beginning or end of the process. The following research is targeted to this field and its goal is to create basics for more extensive studies exploring factors influencing mobile gaming and differences among chosen countries.