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@inproceedings{692706, author = {Brázdil, Tomáš and Brožek, Václav and Forejt, Vojtěch and Kučera, Antonín}, address = {Berlin Heidelberg New York}, booktitle = {17th International Conference on Concurrency Theory}, keywords = {Markov decision processes; reachability}, language = {eng}, location = {Berlin Heidelberg New York}, isbn = {3-540-37376-4}, pages = {358-374}, publisher = {Springer}, title = {Reachability in Recursive Markov Decision Processes}, year = {2006} }
TY - JOUR ID - 692706 AU - Brázdil, Tomáš - Brožek, Václav - Forejt, Vojtěch - Kučera, Antonín PY - 2006 TI - Reachability in Recursive Markov Decision Processes PB - Springer CY - Berlin Heidelberg New York SN - 3540373764 KW - Markov decision processes KW - reachability N2 - We consider a class of infinite-state Markov decision processes generated by stateless pushdown automata. This class corresponds to 1.5-player games over graphs generated by BPA systems or (equivalently) 1-exit recursive state machines. An extended reachability objective is specified by two sets S and T of safe and terminal stack configurations, where the membership to S and T depends just on the top-of-the-stack symbol. The question is whether there is a suitable strategy such that the probability of hitting a terminal configuration by a path leading only through safe configurations is equal to (or different from) a given x in {0,1}. We show that the qualitative extended reachability problem is decidable in polynomial time, and that the set of all configurations for which there is a winning strategy is effectively regular. More precisely, this set can be represented by a deterministic finite-state automaton with a fixed number of control states. This result is a generalization of a recent theorem by Etessami & Yannakakis which says that the qualitative termination for 1-exit RMDPs (which exactly correspond to our 1.5-player BPA games) is decidable in polynomial time. Interestingly, the properties of winning strategies for the extended reachability objectives are quite different from the ones for termination, and new observations are needed to obtain the result. As an application, we derive the EXPTIME-completeness of the model-checking problem for 1.5-player BPA games and qualitative PCTL formulae. ER -
BRÁZDIL, Tomáš, Václav BROŽEK, Vojtěch FOREJT and Antonín KUČERA. Reachability in Recursive Markov Decision Processes. C. Baier, H. Hermanns (Eds.). In \textit{17th International Conference on Concurrency Theory}. Berlin Heidelberg New York: Springer, 2006, p.~358-374. ISBN~3-540-37376-4.
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