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@inproceedings{779184, author = {Fialík, Ivan}, address = {Soul, Jižní Korea}, booktitle = {Asian Conference on Quantum Information Science}, keywords = {Pseudo-telepathy games; Mermin-GHZ game; quantum winning strategy; quantum noise}, language = {eng}, location = {Soul, Jižní Korea}, pages = {143-144}, publisher = {Korea Institute for Advanced Study}, title = {Noise and the Mermin-GHZ Game}, url = {http://newton.kias.re.kr/aqis08/}, year = {2008} }
TY - JOUR ID - 779184 AU - Fialík, Ivan PY - 2008 TI - Noise and the Mermin-GHZ Game PB - Korea Institute for Advanced Study CY - Soul, Jižní Korea KW - Pseudo-telepathy games KW - Mermin-GHZ game KW - quantum winning strategy KW - quantum noise UR - http://newton.kias.re.kr/aqis08/ N2 - A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with. ER -
FIALÍK, Ivan. Noise and the Mermin-GHZ Game. In \textit{Asian Conference on Quantum Information Science}. Soul, Jižní Korea: Korea Institute for Advanced Study, 2008, s.~143-144.
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