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@inproceedings{796002, author = {Fialík, Ivan}, address = {Brno, Czech Republic}, booktitle = {MEMICS 2008: Fourth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science}, keywords = {Pseudo-telepathy games; Mermin-GHZ game; quantum winning strategy; quantum noise}, language = {eng}, location = {Brno, Czech Republic}, isbn = {978-80-7355-082-0}, pages = {37-44}, publisher = {Masaryk University and Technical University of Brno}, title = {Noise and the Mermin-GHZ Game}, year = {2008} }
TY - JOUR ID - 796002 AU - Fialík, Ivan PY - 2008 TI - Noise and the Mermin-GHZ Game PB - Masaryk University and Technical University of Brno CY - Brno, Czech Republic SN - 9788073550820 KW - Pseudo-telepathy games KW - Mermin-GHZ game KW - quantum winning strategy KW - quantum noise N2 - A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with. ER -
FIALÍK, Ivan. Noise and the Mermin-GHZ Game. In \textit{MEMICS 2008: Fourth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science}. Brno, Czech Republic: Masaryk University and Technical University of Brno, 2008, s.~37-44. ISBN~978-80-7355-082-0.
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