KRÁTKÁ, Jana. Media education including media literacy and experiential learning. In Edulearn10 Abstracts CD. 1. vyd. Barcelona: IATED, 2010, 10 pp. ISBN 978-84-613-9385-5.
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Basic information
Original name Media education including media literacy and experiential learning
Name (in English) Media education including media literacy and experiential learning
Authors KRÁTKÁ, Jana.
Edition 1. vyd. Barcelona, Edulearn10 Abstracts CD, 10 pp. 2010.
Publisher IATED
Other information
Original language Czech
Type of outcome Proceedings paper
Field of Study 50300 5.3 Education
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
Organization unit Faculty of Education
ISBN 978-84-613-9385-5
Keywords in English experiential learning; lifelong learning; informal learning; favourite characters; identified characters; viewer; research; case studies; questionnaire
Tags International impact, Reviewed
Changed by Changed by: Dana Nesnídalová, učo 831. Changed: 7/3/2016 16:32.
Abstract
If the education for media literacy often uses a pedagogic model that encourages people to ask questions what they watch, hear, and read, then we suppose that viewers and fans of popular TV series often ask the same questions to themselves. The main research issue of this paper is to determinate and describe the relation between media literacy and experiential learning by means of the identification with a fictional character. With the help of the case studies we tried to verify our hypothesis: The viewers can identify themselves with a audiovisual fictional character, and at the same time they see the screenplay, and author’s intentions behind it.
Abstract (in English)
If the education for media literacy often uses a pedagogic model that encourages people to ask questions what they watch, hear, and read, then we suppose that viewers and fans of popular TV series often ask the same questions to themselves. The main research issue of this paper is to determinate and describe the relation between media literacy and experiential learning by means of the identification with a fictional character. With the help of the case studies we tried to verify our hypothesis: The viewers can identify themselves with a audiovisual fictional character, and at the same time they see the screenplay, and author’s intentions behind it.
Links
GP406/08/P176, research and development projectName: Vzory pohyblivého obrazu: recepce filmu a audiovizuální kultury u současné české mládeže
Investor: Czech Science Foundation, Patterns of Moving Images: Film and Audiovisual Reception Among Contemporary Czech Young People
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