Qualitative Reachability in Stochastic BPA Games
BRÁZDIL, Tomáš, Václav BROŽEK, Antonín KUČERA and Jan OBDRŽÁLEK. Qualitative Reachability in Stochastic BPA Games. Information and Computation. Elsevier, 2011, vol. 209, No 8, p. 1160-1183. ISSN 0890-5401. |
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Original name | Qualitative Reachability in Stochastic BPA Games |
Authors | BRÁZDIL, Tomáš (203 Czech Republic, belonging to the institution), Václav BROŽEK (276 Germany, belonging to the institution), Antonín KUČERA (203 Czech Republic, guarantor, belonging to the institution) and Jan OBDRŽÁLEK (203 Czech Republic, belonging to the institution). |
Edition | Information and Computation, Elsevier, 2011, 0890-5401. |
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Original language | English |
Type of outcome | Article in a journal |
Field of Study | 10201 Computer sciences, information science, bioinformatics |
Country of publisher | Netherlands |
Confidentiality degree | is not subject to a state or trade secret |
Impact factor | Impact factor: 0.560 |
RIV identification code | RIV/00216224:14330/11:00051537 |
Organization unit | Faculty of Informatics |
UT WoS | 000293868600002 |
Keywords in English | pushdown automata; turn-based games |
Tags | International impact, Reviewed |
Changed by | Changed by: prof. RNDr. Antonín Kučera, Ph.D., učo 2508. Changed: 15/5/2011 20:14. |
Abstract |
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We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and in NP intersect. coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively. |
Abstract (in Czech) |
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V článku je uvažována třída nekonečně-stavových her generovaných zásobníkovými automaty bez stavové jednotky, kde je výherní kritérium specifikováno jako regulární množina cílových konfigurací a omezením tvaru `>0' nebo `=1'. Cílem jednoho hráče je maximalizovat pravděpodobnost dosažení cílové konfigurace tak, aby bylo uvedené omezení splněno, zatímco druhý hráč se snaží o opak. Je dokázáno, problém určení vítěze v takovéto hře je řešitelný v polynomiálním čase pro omezení `>0', resp. v polynomiálním čase pomocí NP int. co-NP orákula pro omezení `=1'. Dále je ukázáno, že výherní region obou hráčů je regulární, a je podán algoritmus pro syntézu výherních strategií obou hráčů. |
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MSM0021622419, plan (intention) | Name: Vysoce paralelní a distribuované výpočetní systémy |
Investor: Ministry of Education, Youth and Sports of the CR, Highly Parallel and Distributed Computing Systems | |
P202/10/1469, interní kód MU | Name: Formální metody pro analýzu a verifikaci komplexních systémů |
1M0545, research and development project | Name: Institut Teoretické Informatiky |
Investor: Ministry of Education, Youth and Sports of the CR, Institute for Theoretical Computer Science |
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