Thesis/Dissertation: Bc. Jiří Kofroň: Use of augmented reality in art galeries
Master's thesis
Use of augmented reality in art galeries
Rozšířená realita a možnosti jejího využití v galeriích
Abstract
Rozšířená realita je rychle a dynamicky se rozvíjející technologie, která nachází využití v mnoha průmyslových, ale i zábavních odvětvích. Zatím největší ohlas dosáhla v rámci mobilní hry Pokémon GO, která v minulých letech dosáhla celosvětového úspěchu. Tato diplomová práce se věnuje využití technologie rozšířené reality v galerijním provozu. Cílem práce je analyzovat možnosti, které technologie galeriím …more
Abstract
Augmented reality is a rapidly and dynamically evolving technology that finds use in many industries, as well as entertainment. The greatest achievement in the field so far was The Pokémon GO mobile game, reaching worldwide success in recent years. This diploma thesis deals with the use of augmented reality technology in gallery operation. The aim of the thesis is to analyze the possibilities that …more
Thesis description
8/12/2018 15:49, doc. Ing. František Svoboda, Ph.D., UČO 21849
- Entered/Edited 7/2/2019 09:16, Ivana Kroupová
- Record made 16/4/2018 09:00, Ivana Kroupová
- Accessible from: 7/12/2018 09:59, Mgr. Jan Karafiát
- Thesis/dissertation received 7/12/2018 09:59, Mgr. Jan Karafiát
Theses on a related topic
List of theses with an identical keyword.
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Virtual reality as object or subject of exhibition practice
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Examples of good practice in the use of augmented and virtual reality in museums and galleries in the Czech Republic
Bc. Kristýna Krausová -
Virtual reality at the Ars Electronica festival since the onset of virtual glasses to the present
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Changes and Transformation of Archaeological Museums in the Historical Context and the Digital World
Mgr. Ivan Koutný, Ph.D. -
Augmented Reality and its Applications in Art
Mgr. Ondřej Stejskal, UČO 383921 -
Possibilities of mediating immersion in the cultural sphere: practical examples
Bc. Tereza Hegrová -
Analysis of the music production in virtual reality: A case study of the Museverse music platform
Mgr. Viola Saláková -
Potentials and limitations of the use of virtual reality for people with autism spectrum disorders
Mgr. Alžběta Matějíčková, UČO 470933




