FI:VV036 Art Anatomy II - Course Information
VV036 Art Anatomy II
Faculty of InformaticsSpring 2012
- Extent and Intensity
- 1/1. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- doc. Mgr.art. Helena Lukášová, ArtD. (lecturer), doc. Mgr. Vítězslav Švalbach (deputy)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Contact Person: doc. Mgr. Vítězslav Švalbach
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 10:00–11:50 C416, Tue 12:00–13:50 C416
- Prerequisites
- SOUHLAS
Prerequisite VV035 - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 0/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25 - fields of study / plans the course is directly associated with
- there are 42 fields of study the course is directly associated with, display
- Course objectives
- This course follows uo the course VV 035. The main goal of the course is the creative work with proportions of the human body, typology, deformations atc. in 3D modeling programs. Students are working independently on projectm there are lectures explaining the modeling techniques and topics about the cultural phenomenas of perception of beauty, mixing of zoomorphic and athropomorhic forms. Students are working on their projects independetly. Attention is devoted to the praparation of the 3D model for the possible realization through rapid prototyping methods (optilamization, retopology, STL corrections).
- Syllabus
- Types of human figure forms
- Changing proportion of growing human body. Individuality and caricature
- Idealization
- Animal anatomy.
- Creating of the 3D character.
- Hight Poly model
- Animation basics
- Preparation of the model for the possible realization through rapid prototyping methods
- Literature
- required literature
- KŘÍŽ, Jan. Mistrovství v 3ds Max : [kompletní průvodce profesionálního grafika]. Vyd. 1. Brno: Computer Press, 2010, 1151 s. ISBN 9788025124642. info
- ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006, x, 406. ISBN 1556224850. info
- recommended literature
- ZRZAVÝ, Josef. Anatomie pro výtvarníky. Edited by Jiří Běhounek - Milan Kopřiva. Vydání 1. Praha: Avicenum, 1977, 400 stran. URL info
- FEHÉR, György and András SZUNYOGHY. Anatomie pro výtvarníky :člověk : zvířata : srovnávací studie. 1. vyd. Praha: Slovart, 1999, 603 s. ISBN 80-7209-180-8. info
- THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
- THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
- Exposé 8 : finest digital art in the known universe. Edited by Daniel Wade. Adelaide: Ballistic publishing, 2010, 239 s. ISBN 9781921002830. info
- CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
- STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
- DRAPER, Pete. Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins. 3rd ed. Oxford: Focal, 2009, xxi, 321. ISBN 0240521269. info
- Exposé 7 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2009, 223 s. ISBN 9781921002632. info
- BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
- Exposé 6 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2008, 223 s. ISBN 9781921002519. info
- Exposé 5 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2007, 223 s. ISBN 9781921002434. info
- Exposé 3 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 2nd ed. Mylor: Ballistic publishing, 2006, 207 s. ISBN 1921002158. info
- Exposé 4 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 1st ed. Mylor: Ballistic publishing, 2006, 223 s. ISBN 1921002301. info
- Exposé 2 : finest digital art in the known universe. Edited by Mark Snoswell - Leonard Teo - Daniel Wade. 2nd ed. Mylor: Ballistic publishing, 2005, 192 s. ISBN 0975096575. info
- STEED, Paul. Animace postav : 3ds max a character studio. Vyd. 1. Brno: Computer Press, 2004, xviii, 333. ISBN 8025100308. info
- RICHTR, Tomáš. Nástroje profesionální 3D animace. Brno, 2002, 29 s. info
- Teaching methods
- During the semester students are working independently on their projects under the supervision of the teacher. The course offers lectures explaining the possibilities of the interpretation of the character.
- Assessment methods
- Lectures and assignments in the studio, 3D software exercises. Exam.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://is.muni.cz/www/26724/index.html
- Enrolment Statistics (Spring 2012, recent)
- Permalink: https://is.muni.cz/course/fi/spring2012/VV036