VV036 Art Anatomy II

Faculty of Informatics
Spring 2018
Extent and Intensity
1/1. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
Teacher(s)
doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (seminar tutor)
Guaranteed by
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
VV036/01: Thu 12:00–13:50 C403, J. Chmelík, H. Lukášová
VV036/02: Wed 10:00–11:50 C403, J. Chmelík, H. Lukášová
Prerequisites
SOUHLAS
Prerequisite VV035
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 0/50, only registered: 0/50, only registered with preference (fields directly associated with the programme): 0/50
fields of study / plans the course is directly associated with
there are 33 fields of study the course is directly associated with, display
Course objectives
This course follows up the course VV035. The main goal of the course is the creative work with proportions of the human body, typology, deformations atc. in 3D modeling programs. Students are working independently on projects. There are lectures explaining the modeling techniques and topics about the cultural phenomena of perception of beauty, mixing of zoomorphic and athrophomorhic forms. Students are working on their projects independently. Attention is devoted to the preparation of the 3D model for the possible realization through rapid prototyping methods (optimalization, retopology, STL corrections).
Learning outcomes
After the course Student will be able to: - create static renders presenting the 3d character for portflio presentation (per.example);
- create animated sequences presenting the 3d character in movement;
- student will understand broader context of creating the character - will be able to think about proportional relations in depiction of a human body, basics of the human anatomy;
- student are able to create the 3d character from the concept to finished 3d model - student will be able to create 3d characters and assets for the export into a game engine
Syllabus
  • Typology of the human body.
  • Proportions of the human body, changes in proportion during the age stages.
  • Idealization of the human body, clothes forming the body, fashion.
  • Anatomy of animals.
  • Creation of the character based on the above topics.
  • Working of the 3d character.
  • Working on high poly model.
  • Introduction to 3d animation.
  • Specifics of preparation 3d digital model for 3d printing.
Literature
    required literature
  • KŘÍŽ, Jan. Mistrovství v 3ds Max : [kompletní průvodce profesionálního grafika]. Vyd. 1. Brno: Computer Press, 2010, 1151 s. ISBN 9788025124642. info
  • ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006, x, 406. ISBN 1556224850. info
    recommended literature
  • ZRZAVÝ, Josef. Anatomie pro výtvarníky. Edited by Jiří Běhounek - Milan Kopřiva. Vydání 1. Praha: Avicenum, 1977, 400 stran. URL info
  • FEHÉR, György and András SZUNYOGHY. Anatomie pro výtvarníky :člověk : zvířata : srovnávací studie. 1. vyd. Praha: Slovart, 1999, 603 s. ISBN 80-7209-180-8. info
  • THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
  • THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
  • Exposé 8 : finest digital art in the known universe. Edited by Daniel Wade. Adelaide: Ballistic publishing, 2010, 239 s. ISBN 9781921002830. info
  • STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
  • DRAPER, Pete. Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins. 3rd ed. Oxford: Focal, 2009, xxi, 321. ISBN 0240521269. info
  • Exposé 7 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2009, 223 s. ISBN 9781921002632. info
  • BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
  • Exposé 6 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2008, 223 s. ISBN 9781921002519. info
  • Exposé 5 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2007, 223 s. ISBN 9781921002434. info
  • Exposé 3 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 2nd ed. Mylor: Ballistic publishing, 2006, 207 s. ISBN 1921002158. info
  • Exposé 4 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 1st ed. Mylor: Ballistic publishing, 2006, 223 s. ISBN 1921002301. info
  • Exposé 2 : finest digital art in the known universe. Edited by Mark Snoswell - Leonard Teo - Daniel Wade. 2nd ed. Mylor: Ballistic publishing, 2005, 192 s. ISBN 0975096575. info
  • STEED, Paul. Animace postav : 3ds max a character studio. Vyd. 1. Brno: Computer Press, 2004, xviii, 333. ISBN 8025100308. info
  • RICHTR, Tomáš. Nástroje profesionální 3D animace. Brno, 2002, 29 s. info
    not specified
  • Printing things : visions and essentials for 3D printing. Edited by Claire Warnier. Berlin: Gestalten, 2014, 256 s. ISBN 9783899555165. info
  • Out of hand : materializing the postigital. Edited by Ronald T. Labaco. London: Black Dog Publishing, 2013, 304 s. ISBN 9781908966230. info
  • CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
Teaching methods
During the semester students are working independently on their projects under the supervision of the teacher. The course offers lectures explaining the possibilities of the interpretation of the character.
Assessment methods
Lectures and assignments in the studio, 3D software exercises. Exam.Evaluated is the final project, student consults this project with the teacher in the exam term in the given dates. The evaluation is based on the quality of the concept, knowledge of the software and artistic input.
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
Teacher's information
http://is.muni.cz/www/26724/index.html
The course is also listed under the following terms Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2024, Spring 2025.
  • Enrolment Statistics (Spring 2018, recent)
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