FI:VV036 3D Character Modeling - Course Information
VV036 3D Character Modeling
Faculty of InformaticsSpring 2024
- Extent and Intensity
- 1/1/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
RNDr. Filip Opálený (seminar tutor)
Bc. Takhmina Sadykova (seminar tutor) - Guaranteed by
- doc. Mgr.art. Helena Lukášová, ArtD.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- VV036/01: Fri 10:00–11:50 C403, Fri 10:00–11:50 C405, H. Lukášová
VV036/02: Tue 12:00–13:50 C405, Tue 12:00–13:50 C403, H. Lukášová, F. Opálený
VV036/03: Mon 8:00–9:50 C403, Mon 8:00–9:50 C405, H. Lukášová, T. Sadykova - Prerequisites
- VV035 3D Modeling || PV272 3D Modelling
Knowledge of 3D modeling principles in the scope of VV035 3D Modeling. Interest in areas of 3D character modeling. Creative thinking. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 36 student(s).
Current registration and enrolment status: enrolled: 27/36, only registered: 1/36, only registered with preference (fields directly associated with the programme): 0/36 - fields of study / plans the course is directly associated with
- there are 10 fields of study the course is directly associated with, display
- Course objectives
- The main aim of the course is to capture the character; students independently work with human proportions, typologies, deformations, etc. in 3D modeling programs. The work on individual projects is complemented by lectures on deliberate deformation and idealization of a human figure, beauty, and fashion, combining anthropomorphic and zoomorphic aspects within the frame of character formation. Students are led to independent creative work. An important part is also the preparation of the digital model for use in the game environment or in the area of rapid prototyping (STL Check, retopology, optimization).
- Learning outcomes
- At the end of the course, a student should be able to:
Understand and describe principles of character design.
Understand and apply principles on polygon-flow and topology; high-poly and low-poly variants of the 3D model;
Understand and apply principles of materials and textures, including preparation of normal-map and other supporting textures;
Create realistic lighting and renderings of a 3D scene.
Create a 3D model of character fulfilling given visual and technical requirements. - Syllabus
- Typology of a human figure.
- Growth periods. Individuality and a cartoon.
- An idealization of the human body and clothing.
- Animal anatomy.
- Creating a character based on existing knowledge.
- Creating a high-poly model.
- Creating a low-poly variant, "baking" textures.
- Preparation of a model for rapid prototyping and game environment.
- Literature
- recommended literature
- THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
- THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
- Exposé 8 : finest digital art in the known universe. Edited by Daniel Wade. Adelaide: Ballistic publishing, 2010, 239 s. ISBN 9781921002830. info
- STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
- Exposé 7 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2009, 223 s. ISBN 9781921002632. info
- BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
- Exposé 6 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2008, 223 s. ISBN 9781921002519. info
- Exposé 5 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2007, 223 s. ISBN 9781921002434. info
- Exposé 3 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 2nd ed. Mylor: Ballistic publishing, 2006, 207 s. ISBN 1921002158. info
- Exposé 4 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 1st ed. Mylor: Ballistic publishing, 2006, 223 s. ISBN 1921002301. info
- Exposé 2 : finest digital art in the known universe. Edited by Mark Snoswell - Leonard Teo - Daniel Wade. 2nd ed. Mylor: Ballistic publishing, 2005, 192 s. ISBN 0975096575. info
- not specified
- Printing things : visions and essentials for 3D printing. Edited by Claire Warnier. Berlin: Gestalten, 2014, 256 s. ISBN 9783899555165. info
- Out of hand : materializing the postigital. Edited by Ronald T. Labaco. London: Black Dog Publishing, 2013, 304 s. ISBN 9781908966230. info
- CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
- Teaching methods
- The course offers lectures explaining the possibilities of the interpretation of the character. During the semester students are working independently on their projects under the supervision of the teacher.
- Assessment methods
- Lectures and assignments in the studio, 3D software exercises. Exam. Evaluated is the final project, the student consults this project with the teacher in the exam term on the given dates. The evaluation is based on the quality of the concept, knowledge of the software and artistic input.
- Language of instruction
- English
- Further comments (probably available only in Czech)
- The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/spring2024/VV036