Game Design I
Week 10 - tools: nanDeck, tabletopia; topics: game semiotics, game balancing, serious games, indie game dev, game history, (+ Game Design Book Review Example)
A LETTER
MANDATORY VIDEO RECORDINGS
tool section
- SKIP TO 00:30:00 | tool for rapid paper/card games prototype: nanDECK https://web.microsoftstream.com/video/ddb7ad12-71ae-4ac1-b7f0-3b4a7c8fb549 or https://squib.rocks/
- tool for collaborative board game design online: tabletopia, live prototyping (Czech only ☹) https://web.microsoftstream.com/video/07a3bd1f-bc5b-4231-a0aa-7f3ce8fe7269
theory section
- topic: game semiotics https://web.microsoftstream.com/video/20db9406-fe5a-47dc-b863-47a7644046b5
- topic: difficulty, balancing, playtesting + game balancing experience from game dev https://drive.google.com/file/d/1LjJIAhYqJ8O6k4v9R1jOFvYvEAPgHQvy/view?usp=sharing
STRONGLY SUGGESTED VIDEO RECORDINGS
history of game industry, indie game dev experience
- NMAE: Computers & Games: Europe Game Industry | Indie
Game Developer Experience (Kavan, Záhora) https://web.microsoftstream.com/video/b6048b44-147e-4494-92a6-f7cd83457bca
- Jan Kavan is a veteran indie game developer - the talk about hardships of game dev right from the business and creative endeavors is very good, watch it!
- NMAE: Computers & Games: Digital games history (Švelch,
Mikeš, Záhora) https://web.microsoftstream.com/video/f02ef1ad-c0a1-4c8a-abfe-fe862870e904
- Jaroslav Švelch is a game historian and a great scholar of game studies, his talk about velvet revolution text based games is elaborate and interesting not only for Czechs. His book about this topic was published by the MIT press , watch it!
- NMAE: Digital Games & Entertainment: Serious games (Šisler) https://web.microsoftstream.com/video/a79b1b6e-098f-4306-af9c-16f7fd99b9a0
- Vít Šisler is not just a game scholar but also a game developer / serious games designer. His talk and discussion about WWII. serious games Attentat 1942 provides a unique look on the experience of mixing academia, game development and history , watch it!
An example of a well executed and short book review
Game Design Publication Review