PV266 Game Development II
Faculty of InformaticsSpring 2024
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person. - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV266/01: Wed 12:00–12:50 B311, J. Chmelík, M. Trtík
- Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 16/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio. - Learning outcomes
- At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game. - Syllabus
- pre-production phase - design document, playable prototype;
- the first presentation of the project;
- production phase - design and implementation of game mechanics, assets creation;
- testing;
- post-production phase - debugging, profiling, release;
- the final presentation of the project.
- Teaching methods
- teamwork on a semester project, consultations, presentations, playtesting at seminars.
- Assessment methods
- Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
- Language of instruction
- English
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Game Development II
Faculty of InformaticsSpring 2025
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person. - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 37 fields of study the course is directly associated with, display
- Course objectives
- The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio. - Learning outcomes
- At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game. - Syllabus
- pre-production phase - design document, playable prototype;
- the first presentation of the project;
- production phase - design and implementation of game mechanics, assets creation;
- testing;
- post-production phase - debugging, profiling, release;
- the final presentation of the project.
- Teaching methods
- teamwork on a semester project, consultations, presentations, playtesting at seminars.
- Assessment methods
- Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
- Language of instruction
- English
- Follow-Up Courses
- Further Comments
- The course is taught annually.
The course is taught: every week. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Game Development II
Faculty of InformaticsSpring 2023
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person. - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV266/01: Mon 13. 2. to Mon 15. 5. Mon 11:00–11:50 B311, J. Chmelík, M. Trtík
PV266/02: Mon 13. 2. to Mon 15. 5. Mon 12:00–12:50 B311, J. Chmelík, M. Trtík - Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 11/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio. - Learning outcomes
- At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game. - Syllabus
- pre-production phase - design document, playable prototype;
- the first presentation of the project;
- production phase - design and implementation of game mechanics, assets creation;
- testing;
- post-production phase - debugging, profiling, release;
- the final presentation of the project.
- Teaching methods
- teamwork on a semester project, consultations, presentations, playtesting at seminars.
- Assessment methods
- Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
- Language of instruction
- English
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Game Development II
Faculty of InformaticsSpring 2022
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person. - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV266/01: Mon 14. 2. to Mon 9. 5. Mon 13:00–13:50 B311, J. Chmelík, M. Trtík
PV266/02: Wed 16. 2. to Wed 11. 5. Wed 16:00–16:50 B311, J. Chmelík, D. Kuťák - Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 9/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio. - Learning outcomes
- At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game. - Syllabus
- pre-production phase - design document, playable prototype;
- the first presentation of the project;
- production phase - design and implementation of game mechanics, assets creation;
- testing;
- post-production phase - debugging, profiling, release;
- the final presentation of the project.
- Teaching methods
- teamwork on a semester project, consultations, presentations, playtesting at seminars.
- Assessment methods
- Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
- Language of instruction
- English
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Game Development II
Faculty of InformaticsSpring 2021
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught online. - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV266/01: Tue 15:00–15:50 Virtuální místnost, J. Chmelík, M. Trtík
PV266/02: Mon 16:00–16:50 Virtuální místnost, J. Chmelík, D. Kuťák - Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 2/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- At the end of the semester, a student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games; - Learning outcomes
- At the end of the course a student should be able to:
- effectively work in the small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game - Syllabus
- pre-production phase - design document, playable prototype
- Milestone 1 (week #3): the first presentation of the project
- production phase - design and implementation of game mechanics, assets authoring
- Milestone 2 (week #10): playtesting session
- post-production phase - testing, debugging, profiling, releasing
- Milestone 3 (week #16): Release (submission of the final game) and public presentations of the project.
- Literature
- recommended literature
- D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
- Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
- Teaching methods
- teamwork on a semester project, consultations at seminars. Presentations, playtesting.
- Assessment methods
- Assessment based on the team, semestral project: there will be three mandatory tasks during the semester (game design document, presentation and playtesting).
Final submission and presentation during the examination period. - Language of instruction
- English
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Game Development II
Faculty of InformaticsSpring 2020
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 17. 2. to Fri 15. 5. Mon 13:00–13:50 B311
- Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 1/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- At the end of the semester, a student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games; - Learning outcomes
- At the end of the course a student should be able to:
- effectively work in the small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game - Syllabus
- pre-production phase - design document, playable prototype
- the first presentation of the project
- production phase - design and implementation of game logic, assets creation
- the second presentation of the project
- post-production phase - testing, debugging, profiling, releasing
- the final presentation of the project
- Literature
- recommended literature
- D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
- Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
- Teaching methods
- teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
- Assessment methods
- Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during the examination period.
- Language of instruction
- English
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Digital games II
Faculty of InformaticsSpring 2019
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor) - Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 19. 2. to Tue 14. 5. Tue 14:00–14:50 B311
- Prerequisites
- PV255 Digital Games I
Digital game development related knowledge (in scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- Computer Graphics and Image Processing (programme FI, B-IN)
- Computer Graphics (programme FI, N-IN)
- Course objectives
- At the end of the semester, student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games; - Learning outcomes
- At the end of course student should be able to:
- effectively work in small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game - Syllabus
- pre-production phase - design document, playable prototype
- first presentation of the project
- production phase - design and implementation of game logic, assets creation
- second presentation of the project
- post-production phase - testing, debugging, profiling, releasing
- final presentation of the project
- Literature
- recommended literature
- D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
- Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
- Teaching methods
- teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
- Assessment methods
- Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during examination period.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
PV266 Digital games II
Faculty of InformaticsSpring 2018
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor) - Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 10:00–10:50 B311
- Prerequisites
- PV255 Digital Games I
Digital game development related knowledge (in scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- Computer Graphics and Image Processing (programme FI, B-IN)
- Computer Graphics (programme FI, N-IN)
- Course objectives
- At the end of the semester, student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games; - Learning outcomes
- At the end of course student should be able to:
- effectively work in small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game - Syllabus
- pre-production phase - design document, playable prototype
- first presentation of the project
- production phase - design and implementation of game logic, assets creation
- second presentation of the project
- post-production phase - testing, debugging, profiling, releasing
- final presentation of the project
- Literature
- recommended literature
- D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
- Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
- Teaching methods
- teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
- Assessment methods
- Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during examination period.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
- Enrolment Statistics (recent)