FI:PV266 Game Development II - Course Information
PV266 Game Development IIFaculty of Informatics
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (seminar tutor)
RNDr. Zuzana Ferková (seminar tutor)
- Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
- Fields of study the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- At the end of the semester, a student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games;
- Learning outcomes
- At the end of the course a student should be able to:
- effectively work in the small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game
- pre-production phase - design document, playable prototype
- the first presentation of the project
- production phase - design and implementation of game logic, assets creation
- the second presentation of the project
- post-production phase - testing, debugging, profiling, releasing
- the final presentation of the project
- recommended literature
- D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
- Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013. iii, 253 p. ISBN 9781849695091. info
- Teaching methods
- teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
- Assessment methods
- Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during the examination period.
- Language of instruction
- Further Comments
- The course is taught annually.
The course is taught: every week.
- Teacher's information