FI:PV266 Game Development II - Course Information
PV266 Game Development II
Faculty of InformaticsSpring 2024
- Extent and Intensity
- 0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV266/01: Wed 12:00–12:50 B311, J. Chmelík, M. Trtík
- Prerequisites
- PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 15/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75 - fields of study / plans the course is directly associated with
- there are 39 fields of study the course is directly associated with, display
- Course objectives
- The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio. - Learning outcomes
- At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game. - Syllabus
- pre-production phase - design document, playable prototype;
- the first presentation of the project;
- production phase - design and implementation of game mechanics, assets creation;
- testing;
- post-production phase - debugging, profiling, release;
- the final presentation of the project.
- Teaching methods
- teamwork on a semester project, consultations, presentations, playtesting at seminars.
- Assessment methods
- Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
- Language of instruction
- English
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~xchmeli1/PV266/
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/spring2024/PV266