PV266 Game Development II

Faculty of Informatics
Spring 2024
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person.
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
PV266/01: Wed 12:00–12:50 B311, J. Chmelík, M. Trtík
Prerequisites
PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 16/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
there are 39 fields of study the course is directly associated with, display
Course objectives
The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio.
Learning outcomes
At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game.
Syllabus
  • pre-production phase - design document, playable prototype;
  • the first presentation of the project;
  • production phase - design and implementation of game mechanics, assets creation;
  • testing;
  • post-production phase - debugging, profiling, release;
  • the final presentation of the project.
Teaching methods
teamwork on a semester project, consultations, presentations, playtesting at seminars.
Assessment methods
Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
Language of instruction
English
Follow-Up Courses
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Spring 2023.

PV266 Game Development II

Faculty of Informatics
Spring 2023
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person.
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
PV266/01: Mon 13. 2. to Mon 15. 5. Mon 11:00–11:50 B311, J. Chmelík, M. Trtík
PV266/02: Mon 13. 2. to Mon 15. 5. Mon 12:00–12:50 B311, J. Chmelík, M. Trtík
Prerequisites
PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 11/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
there are 39 fields of study the course is directly associated with, display
Course objectives
The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio.
Learning outcomes
At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game.
Syllabus
  • pre-production phase - design document, playable prototype;
  • the first presentation of the project;
  • production phase - design and implementation of game mechanics, assets creation;
  • testing;
  • post-production phase - debugging, profiling, release;
  • the final presentation of the project.
Teaching methods
teamwork on a semester project, consultations, presentations, playtesting at seminars.
Assessment methods
Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
Language of instruction
English
Follow-Up Courses
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Spring 2024.

PV266 Game Development II

Faculty of Informatics
Spring 2022
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught in person.
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
PV266/01: Mon 14. 2. to Mon 9. 5. Mon 13:00–13:50 B311, J. Chmelík, M. Trtík
PV266/02: Wed 16. 2. to Wed 11. 5. Wed 16:00–16:50 B311, J. Chmelík, D. Kuťák
Prerequisites
PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 7/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
there are 39 fields of study the course is directly associated with, display
Course objectives
The goal of the course is to provide more experience with the development of digital games. Students will continue the development of games prototyped in PV255 Game Development I with the goal to create a final game by the end of the course.
By working on a team project and guidance of lecturers, students will get more experience with all digital game production phases: preproduction and planning; production; testing; release and presentation of the game
The main output of the course - digital game - should also serve as an important item in students' professional portfolio.
Learning outcomes
At the end of the course a student should be able to:
effectively work in the small team;
be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing);
design and create their own digital game.
Syllabus
  • pre-production phase - design document, playable prototype;
  • the first presentation of the project;
  • production phase - design and implementation of game mechanics, assets creation;
  • testing;
  • post-production phase - debugging, profiling, release;
  • the final presentation of the project.
Teaching methods
teamwork on a semester project, consultations, presentations, playtesting at seminars.
Assessment methods
Assessment based on the team, semestral project. Mandatory sub-tasks during the semester - presentation of the current state, playtesting session. Submission and presentation of the final game during the examination period. Semestral project progress is checked and consulted weekly.
Language of instruction
English
Follow-Up Courses
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2023, Spring 2024.

PV266 Game Development II

Faculty of Informatics
Spring 2021
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Taught online.
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. David Kuťák (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
PV266/01: Tue 15:00–15:50 Virtuální místnost, J. Chmelík, M. Trtík
PV266/02: Mon 16:00–16:50 Virtuální místnost, J. Chmelík, D. Kuťák
Prerequisites
PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 2/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
there are 39 fields of study the course is directly associated with, display
Course objectives
At the end of the semester, a student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games;
Learning outcomes
At the end of the course a student should be able to:
- effectively work in the small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game
Syllabus
  • pre-production phase - design document, playable prototype
  • Milestone 1 (week #3): the first presentation of the project
  • production phase - design and implementation of game mechanics, assets authoring
  • Milestone 2 (week #10): playtesting session
  • post-production phase - testing, debugging, profiling, releasing
  • Milestone 3 (week #16): Release (submission of the final game) and public presentations of the project.
Literature
    recommended literature
  • D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
  • Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
Teaching methods
teamwork on a semester project, consultations at seminars. Presentations, playtesting.
Assessment methods
Assessment based on the team, semestral project: there will be three mandatory tasks during the semester (game design document, presentation and playtesting).
Final submission and presentation during the examination period.
Language of instruction
English
Follow-Up Courses
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2019, Spring 2020, Spring 2022, Spring 2023, Spring 2024.

PV266 Game Development II

Faculty of Informatics
Spring 2020
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Mon 17. 2. to Fri 15. 5. Mon 13:00–13:50 B311
Prerequisites
PV255 Game Development I
Digital game development related knowledge (in the scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 1/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
there are 39 fields of study the course is directly associated with, display
Course objectives
At the end of the semester, a student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games;
Learning outcomes
At the end of the course a student should be able to:
- effectively work in the small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game
Syllabus
  • pre-production phase - design document, playable prototype
  • the first presentation of the project
  • production phase - design and implementation of game logic, assets creation
  • the second presentation of the project
  • post-production phase - testing, debugging, profiling, releasing
  • the final presentation of the project
Literature
    recommended literature
  • D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
  • Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
Teaching methods
teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
Assessment methods
Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during the examination period.
Language of instruction
English
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2019, Spring 2021, Spring 2022, Spring 2023, Spring 2024.

PV266 Digital games II

Faculty of Informatics
Spring 2019
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor)
Guaranteed by
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Tue 19. 2. to Tue 14. 5. Tue 14:00–14:50 B311
Prerequisites
PV255 Digital Games I
Digital game development related knowledge (in scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
Course objectives
At the end of the semester, student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games;
Learning outcomes
At the end of course student should be able to:
- effectively work in small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game
Syllabus
  • pre-production phase - design document, playable prototype
  • first presentation of the project
  • production phase - design and implementation of game logic, assets creation
  • second presentation of the project
  • post-production phase - testing, debugging, profiling, releasing
  • final presentation of the project
Literature
    recommended literature
  • D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
  • Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
Teaching methods
teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
Assessment methods
Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during examination period.
Language of instruction
Czech
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2018, Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2024.

PV266 Digital games II

Faculty of Informatics
Spring 2018
Extent and Intensity
0/1/2. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Milan Doležal (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor)
Guaranteed by
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Tue 10:00–10:50 B311
Prerequisites
PV255 Digital Games I
Digital game development related knowledge (in scope of course PV255 Game Development I).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 75 student(s).
Current registration and enrolment status: enrolled: 0/75, only registered: 0/75, only registered with preference (fields directly associated with the programme): 0/75
fields of study / plans the course is directly associated with
Course objectives
At the end of the semester, student will be able to:
understand and explain a process of digital game development;
design and implement their own digital games;
Learning outcomes
At the end of course student should be able to:
- effectively work in small team
- be able to work on all stages of digital game development (planning, design, assets creation, programming, testing, building and releasing)
- design and create their own digital game
Syllabus
  • pre-production phase - design document, playable prototype
  • first presentation of the project
  • production phase - design and implementation of game logic, assets creation
  • second presentation of the project
  • post-production phase - testing, debugging, profiling, releasing
  • final presentation of the project
Literature
    recommended literature
  • D'AOUST, Kyle. Unity Game Development Scripting. 2014. ISBN 978-1-78355-363-1. URL info
  • Unity Shaders and effects cookbookdiscover how to make your Unity projects look stunning with Shaders and screen effects. Edited by Kenneth Lammers. Birmingham [England]: Packt Pub., 2013, iii, 253 p. ISBN 9781849695091. info
Teaching methods
teamwork on semester project, consultations at seminars, mentoring from skilled game developers.
Assessment methods
Assessment based on the team, semestral project: there will be two mandatory project presentations during the semester, final submission and presentation during examination period.
Language of instruction
Czech
Further Comments
Study Materials
The course is taught annually.
Teacher's information
http://www.fi.muni.cz/~xchmeli1/PV266/
The course is also listed under the following terms Spring 2019, Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2024.
  • Enrolment Statistics (recent)