PV160 Laboratory of Human-Computer Interaction

Faculty of Informatics
Autumn 2018
Extent and Intensity
0/0/2. 2 credit(s). Type of Completion: z (credit).
Teacher(s)
prof. Ing. Jiří Sochor, CSc. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
doc. Fotios Liarokapis, PhD (lecturer)
Guaranteed by
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Prerequisites
SOUHLAS
Applicants should: - be able to work in teams,
- have interest in long-term projects (several semesters),
- have good practical knowledge of programming using C++, C#, or Java; Windows or UNIX/Linux,
- have basic knowledge of English (written and spoken).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20
fields of study / plans the course is directly associated with
Course objectives
Students work in Human-Computer Interaction Laboratory and participate in research of various fields of computer graphics, virtual reality, brain-computer interfaces, haptic-based interaction etc.
Learning outcomes
At the end of the course students:
- will be familiar with modern VR equipment installed in the HCI Laboratory;
- will practise usage of graphics and haptics libraries and toolkits;
- will learn to design and assemble computer graphics applications;
- will be able to develop and test new human-computer interaction methods;
- will improve their abilities to work in small teams on non-trivial theoretical and practical problems.
Syllabus
  • In the Laboratory of Human-Computer Interaction, students solve individually or in teams; various projects focused on new forms of multimodal interaction based on virtual reality techniques. The work concentrates on algorithmic and system problems of computer graphics in general, interfaces, position detection, haptic feedback, and interconnection of solutions into functional systems.
Literature
  • SIGGRAPH Conf.Proc., ACM Digital Library etc.
Teaching methods
Work in the laboratory, no timetable, work in teams on different research projects. On scheduled dates, students briefly present their solutions and results to other students and teachers.
Assessment methods
Evaluation according to the results of student's projects and the final presentation of the achievements. On scheduled dates, students briefly present their solutions and results to other students and teachers.
Language of instruction
English
Follow-Up Courses
Further comments (probably available only in Czech)
Study Materials
The course is taught each semester.
The course is taught: every week.
Teacher's information
http://decibel.fi.muni.cz/wiki/index.php/PV160
The course is also listed under the following terms Autumn 2002, Spring 2003, Autumn 2003, Spring 2004, Autumn 2004, Spring 2005, Autumn 2005, Spring 2006, Autumn 2006, Spring 2007, Autumn 2007, Spring 2008, Autumn 2008, Spring 2009, Autumn 2009, Spring 2010, Autumn 2010, Spring 2011, Autumn 2011, Spring 2012, Autumn 2012, Spring 2013, Autumn 2013, Spring 2014, Autumn 2014, Spring 2015, Autumn 2015, Spring 2016, Autumn 2016, Spring 2017, Autumn 2017, Spring 2018, Spring 2019, Autumn 2019, Spring 2020, Autumn 2020, Spring 2021, Autumn 2021, Spring 2022, Autumn 2022, Spring 2023, Autumn 2023, Spring 2024, Autumn 2024, Spring 2025.
  • Enrolment Statistics (Autumn 2018, recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2018/PV160