FI:PV160 Human-Computer Interaction Lab - Course Information
PV160 Human-Computer Interaction LaboratoryFaculty of Informatics
- Extent and Intensity
- 0/0/2. 2 credit(s). Type of Completion: z (credit).
- prof. Ing. Jiří Sochor, CSc. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. Jan Byška, Ph.D. (lecturer)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
Applicants should: - be able to work in teams,
- have interest in long-term projects (several semesters),
- have good practical knowledge of programming using C++, C#, or Java; Windows or UNIX/Linux,
- have basic knowledge of English (written and spoken).
- Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 8/20, only registered: 1/20
- fields of study / plans the course is directly associated with
- there are 46 fields of study the course is directly associated with, display
- Course objectives
- Students work in Human-Computer Interaction Laboratory and participate in research of various fields of computer graphics, virtual reality, brain-computer interfaces, haptic-based interaction etc.
- Learning outcomes
- At the end of the course students:
- will be familiar with modern VR equipment installed in the HCI Laboratory;
- will practise usage of graphics and haptics libraries and toolkits;
- will learn to design and assemble computer graphics applications;
- will be able to develop and test new human-computer interaction methods;
- will improve their abilities to work in small teams on non-trivial theoretical and practical problems.
- In the Laboratory of Human-Computer Interaction, students solve individually or in teams; various projects focused on new forms of multimodal interaction based on virtual reality techniques. The work concentrates on algorithmic and system problems of computer graphics in general, interfaces, position detection, haptic feedback, and interconnection of solutions into functional systems.
- SIGGRAPH Conf.Proc., ACM Digital Library etc.
- Teaching methods
- Work in the laboratory, no timetable, work in teams on different research projects. On scheduled dates, students briefly present their solutions and results to other students and teachers.
- Assessment methods
- Evaluation according to the results of student's projects and the final presentation of the achievements. On scheduled dates, students briefly present their solutions and results to other students and teachers.
- Language of instruction
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course is taught each semester.
The course is taught: every week.
- Teacher's information