PV259 Generative Design Programming

Fakulta informatiky
podzim 2019
Rozsah
1/2. 2 kr. (plus ukončení). Ukončení: k.
Vyučující
doc. RNDr. Barbora Kozlíková, Ph.D. (přednášející)
doc. Mgr.art. Helena Lukášová, ArtD. (přednášející), Mgr.art. Katarína Czikorová, ArtD. (zástupce)
RNDr. Kristína Pšorn Zákopčanová (přednášející)
RNDr. Vojtěch Brůža (cvičící)
Garance
doc. RNDr. Barbora Kozlíková, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh
každé liché pondělí 10:00–11:50 B311
  • Rozvrh seminárních/paralelních skupin:
PV259/01: Po 12:00–13:50 B311, B. Kozlíková, H. Lukášová, K. Pšorn Zákopčanová
Předpoklady
Knowledge of basic algorithms and data structures, which is taught within IB002 Algorithms and data structures I, programming knowledge corresponding to IB001 Introduction to Programming using C or similar course.
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 25 stud.
Momentální stav registrace a zápisu: zapsáno: 0/25, pouze zareg.: 0/25, pouze zareg. s předností (mateřské obory): 0/25
Mateřské obory/plány
Cíle předmětu
At the end of the course, students will be able to design and implement own design solution and to present it in a comprehensive form. Namely, they will be able to compose algorithms for:
  • Color palettes with different types of interpolation.
  • Organizing colored regions of images according to parameters.
  • Designing and implementing the rhythmic shapes, complex modules in raster, generating growing structures, animated and dynamical brushes for text rendering, combining shape with color.
  • Text rendering and creative processing of vector fonts parameters. Programming and setting parameters influencing the font size and its orientation. Understanding the font visualization within a text, which is based on given parameters, working with curves and programmable mutations of fonts.
  • Výstupy z učení
    Students passing this course will be able to: - create own visual outputs (static images, animations, interactive applications) fulfilling the generative design criteria - implement a given technique in an optimized way, with an appropriate complexity - apply the generative design principles in other fields, e.g., web design, logo design, etc.
    Osnova
    • Color - color palettes and their interpolation, processing the color palette from an image, organizing colored regions of images according to parameters.
    • Shape - organizing of rhythmic shapes, complex modules in raster, generating growing structures, programming brushes for text rendering.
    • Fonts - parameters of the vector fonts, programming the values influencing the font size and orientation, visualization of fonts in texts, curves, font mutations.
    • Randomness and noise, oscillation curves.
    • Attractors, tree diagrams, dynamic data structures.
    Literatura
      doporučená literatura
    • BOHNACKER, Hartmut, Benedikt GROSS a Julia LAUB. Generative design : visualize, program, and create with processing. Edited by Claudius Lazzeroni. 1st ed. New York: Princeton Architectural Press, 2012, 474 s. ISBN 9781616890773. info
    • PEARSON, Matt. Generative art : a practical guide using processing. Edited by Marius Watz. Shelter Island, NY: Manning ;, 2011, xli, 197. ISBN 9781935182627. info
    • REAS, Casey a Chandler MCWILLIAMS. Form+code in design, art, and architecture. 1st ed. New York: Princeton Architectural Press, 2010, 176 s. ISBN 9781568989372. info
    Výukové metody
    The lectures will consist of two parts. In the first part the introduction to given topic from the artistic point of view will be presented (H. Lukášová) and then the second, more practical part (led by B. Kozlíková), will follow. There will be presented representative examples related to the topic. The standalone work of students will follow where the task will be to come with their own design solution related to the topic, which will be then implemented as well. Each topic will be processed within 2 weeks - from presenting the topic and examples to standalone design and implementation.
    The Processing programming language will be selected for the implementation part.
    Metody hodnocení
    These standalone implementations will form the main output of the course. Students will consult their outputs with both teachers on regular basis. We will take into account both the quality of design and code.
    The students will complete the final written summary of their results. At one of the last lectures, the students will present the output to other lecturers at AGDM as well. Here the aim will be to find other possible utilization or extension of student projects.
    Vyučovací jazyk
    Angličtina
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    Studijní materiály
    Předmět je vyučován každoročně.
    Předmět je zařazen také v obdobích podzim 2015, podzim 2016, podzim 2017, podzim 2018, podzim 2020, podzim 2021, podzim 2022, podzim 2023, podzim 2024.