PV259 Generative Design Programming

Fakulta informatiky
podzim 2021
Rozsah
1/2. 2 kr. (plus ukončení). Ukončení: k.
Vyučováno prezenčně.
Vyučující
Mgr. Marko Řeháček (přednášející)
RNDr. Vojtěch Brůža (přednášející)
Mgr.art. Helena Lukášová, ArtD. (přednášející)
Bc. Jonáš Rosecký (cvičící)
Garance
doc. RNDr. Barbora Kozlíková, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh
Čt 23. 9. až Čt 2. 12. každý sudý čtvrtek 12:00–13:50 B311
  • Rozvrh seminárních/paralelních skupin:
PV259/01: Čt 16. 9. až Čt 9. 12. Čt 10:00–11:50 B311, V. Brůža, H. Lukášová, J. Rosecký, M. Řeháček
Předpoklady
Knowledge of basic algorithms and data structures, which is taught within IB002 Algorithms and data structures I, programming knowledge corresponding to IB111 Foundations of Programming or similar course.
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 25 stud.
Momentální stav registrace a zápisu: zapsáno: 3/25, pouze zareg.: 0/25, pouze zareg. s předností (mateřské obory): 0/25
Mateřské obory/plány
předmět má 45 mateřských oborů, zobrazit
Cíle předmětu
The goal of this course is to show how art can intersect with technology, and how students can use their programming knowledge in their graphic design projects. The course is focused on generative design programming in Processing and p5.js. The students will understand basic concepts of generative design, and they will be able to design and implement their own solutions. They will be able to present their outputs in a comprehensive form.
Výstupy z učení
Students passing this course will be able to:
  • create own visual outputs (static graphics, animations, interactive applications) fulfilling the generative design criteria
  • apply the generative design principles in other fields (web design, logo design, etc.)
  • prototype their ideas in Processing or p5.js
  • Osnova
    • Introduction to generative design and Processing - basic principles of generative design, programming in Processing, examples of works of international and local artists.
    • Basic geometry - color palettes and their interpolation, color models (RGB vs. HSL), transparency and blending, basic shapes, organizing shapes into rhythmic patterns, generating growing structures.
    • Interactivity - using mouse and keyboard input to alter the artwork.
    • Trigonometry and geometric transformations - coordinate systems, linear interpolation.
    • Agents, force and noise - randomness, physics, noise, oscillation curves.
    • Fonts - parameters of the vector fonts, programming the values influencing the font size and orientation, visualization of fonts in texts, curves, font mutations.
    • Image - processing the color palette from an image, organizing colored regions of images according to parameters.
    • Final project - ideation, first concepts and drafts, implementation and presentation.
    Literatura
      doporučená literatura
    • BOHNACKER, Hartmut, Benedikt GROSS a Julia LAUB. Generative design : visualize, program, and create with processing. Edited by Claudius Lazzeroni. 1st ed. New York: Princeton Architectural Press, 2012, 474 s. ISBN 9781616890773. info
    • PEARSON, Matt. Generative art : a practical guide using processing. Edited by Marius Watz. Shelter Island, NY: Manning ;, 2011, xli, 197. ISBN 9781935182627. info
    • REAS, Casey a Chandler MCWILLIAMS. Form+code in design, art, and architecture. 1st ed. New York: Princeton Architectural Press, 2010, 176 s. ISBN 9781568989372. info
    Výukové metody
    The course consists of the following parts:
  • lectures about given topics from the artistic point of view
  • lectures about specific programming principles
  • collaborative creative activities that support idea sharing and inspiration
  • creative programming exercises where the students apply their knowledge from the lectures
  • presentations of students' works
  • Metody hodnocení
    During the course, students complete several small generative art exercises on given topics. Towards the end of the course, each student designs and implements a standalone project. They will document the process and present their projects to other AGD+M students and lecturers.
    Students will regularly consult their outputs with the teachers. The quality of both design and code will be considered in the evaluation.
    Vyučovací jazyk
    Angličtina
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    Předmět je vyučován každoročně.
    Předmět je zařazen také v obdobích podzim 2015, podzim 2016, podzim 2017, podzim 2018, podzim 2019, podzim 2020, podzim 2022, podzim 2023.