2012
Parallelized LDGM Coding for Demanding Multimedia Applications
KABÁT, Milan a Petr HOLUBZákladní údaje
Originální název
Parallelized LDGM Coding for Demanding Multimedia Applications
Autoři
Vydání
First edition. Brno, Memics 2012, Eighth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science, od s. 28-37, 10 s. 2012
Nakladatel
Novpress s.r.o.
Další údaje
Typ výsledku
Stať ve sborníku
Utajení
není předmětem státního či obchodního tajemství
Označené pro přenos do RIV
Ne
ISBN
978-80-87342-15-2
Příznaky
Recenzováno
Změněno: 14. 1. 2013 21:57, RNDr. Milan Kabát
Anotace
V originále
When providing high-resolution real-time video transmission, even moderate packet loss may have a significant impact on the resulting multimedia quality. Several methods are being used to cope with packet erasures, including redundant or multipath transmissions, forward error correction, or a combination of these approaches. Low-density Generator Matrix (LDGM) codes are considered to be suit- able for application-layer FEC. In this article, we study how GPUs can be helpful in providing high-performing error-correction mechanism for real- time multimedia applications. We propose a novel design of parallelized LDGM coding on GPU and also an optimized, vector-parallel approach to such coding on CPU. Furthermore, we compare the performance of both methods under various coding settings.