2013
Understanding the process of learning touch-screen mobile applications
MAČKOVÁ TOKÁROVÁ, Lucia a Melius WEIDEMANZákladní údaje
Originální název
Understanding the process of learning touch-screen mobile applications
Autoři
MAČKOVÁ TOKÁROVÁ, Lucia (703 Slovensko, garant, domácí) a Melius WEIDEMAN (710 Jižní Afrika)
Vydání
New York, Proceedings of the 31st ACM international conference on Design of communication (SIGDOC 2013), od s. 157-164, 8 s. 2013
Nakladatel
ACM
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Česká republika
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Odkazy
Kód RIV
RIV/00216224:14330/13:00069608
Organizační jednotka
Fakulta informatiky
ISBN
978-1-4503-2131-0
Klíčová slova anglicky
Learning; learnability; mobile applications; mobile user interfaces; touch-screen devices
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 4. 10. 2013 09:11, Mgr. Lucia Mačková Tokárová
Anotace
V originále
Mobile devices, together with touch-screen interfaces, have become part of the everyday usage items of many information consumers across the globe. However, it is clear that the learning curve for touch-screen interfaces is steeper than what was expected. This presents some problems especially along with the current trend towards designing more complex mobile applications. The objective of this research was to determine how users interact with applications on touch-screen mobile devices, and how they progress through the various learning phases. A literature study, two pilot studies and a full survey questionnaire were used to gather data and perceptions about the status quo of learning within mobile touch-screen interfaces. Results indicated the presence of recurring patterns in users' preferences. In particular, associations with personal characteristics, namely age, gender and the length of experience, were observed. These patterns might provide fundamental value as a theoretical ground for designing intuitive mobile applications.