VINKLER, Marek, Vlastimil HAVRAN a Jiří BITTNER. Performance Comparison of Bounding Volume Hierarchies and Kd-trees for GPU Ray Tracing. Computer Graphics Forum. Wiley-Blackwell, 2016, roč. 35, č. 8, s. 68-79. ISSN 0167-7055. Dostupné z: https://dx.doi.org/10.1111/cgf.12776. |
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@article{1314763, author = {Vinkler, Marek and Havran, Vlastimil and Bittner, Jiří}, article_number = {8}, doi = {http://dx.doi.org/10.1111/cgf.12776}, keywords = {ray tracing; performance comparison; object-partitioning; space-partitioning; GPU}, language = {eng}, issn = {0167-7055}, journal = {Computer Graphics Forum}, title = {Performance Comparison of Bounding Volume Hierarchies and Kd-trees for GPU Ray Tracing}, volume = {35}, year = {2016} }
TY - JOUR ID - 1314763 AU - Vinkler, Marek - Havran, Vlastimil - Bittner, Jiří PY - 2016 TI - Performance Comparison of Bounding Volume Hierarchies and Kd-trees for GPU Ray Tracing JF - Computer Graphics Forum VL - 35 IS - 8 SP - 68-79 EP - 68-79 PB - Wiley-Blackwell SN - 01677055 KW - ray tracing KW - performance comparison KW - object-partitioning KW - space-partitioning KW - GPU N2 - We present a performance comparison of bounding volume hierarchies and kd-trees for ray tracing on many-core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using data structures that were optimized for very high performance of tracing rays. To achieve low rendering times, we extensively examine the constants used in termination criteria for the two data structures. We show that for a contemporary GPU architecture (NVIDIA Kepler) bounding volume hierarchies have higher ray tracing performance than kd-trees for simple and moderately complex scenes. On the other hand, kd-trees have higher performance for complex scenes, in particular for those with high depth complexity. Finally, we analyse the causes of the performance discrepancies using the profiling characteristics of the ray tracing kernels. ER -
VINKLER, Marek, Vlastimil HAVRAN a Jiří BITTNER. Performance Comparison of Bounding Volume Hierarchies and Kd-trees for GPU Ray Tracing. \textit{Computer Graphics Forum}. Wiley-Blackwell, 2016, roč.~35, č.~8, s.~68-79. ISSN~0167-7055. Dostupné z: https://dx.doi.org/10.1111/cgf.12776.
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