2015
Evaluation of a Cultural Heritage Augmented Reality Game
SYLAIOU, Stella; Katerina MANIA; Fotis LIAROKAPIS; Martin WHITE; Krzysztof WALCZAK et. al.Základní údaje
Originální název
Evaluation of a Cultural Heritage Augmented Reality Game
Autoři
SYLAIOU, Stella (300 Řecko); Katerina MANIA (300 Řecko); Fotis LIAROKAPIS (300 Řecko, domácí); Martin WHITE (826 Velká Británie a Severní Irsko); Krzysztof WALCZAK (616 Polsko); Rafal WOJCIECHOWSKI (616 Polsko); Wojciech WIZA (616 Polsko) a Petros PATIAS (300 Řecko)
Vydání
Greece, Cartographies of Mind, Soul and Knowledge, Special issue for Professor Emeritus Myron Myridis, of Rural and Surveying Engineers, od s. 153-174, 22 s. 2015
Nakladatel
AUTH
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Řecko
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
tištěná verze "print"
Odkazy
Kód RIV
RIV/00216224:14330/15:00086609
Organizační jednotka
Fakulta informatiky
ISBN
978-960-89320-7-4
Klíčová slova anglicky
augmented reality; cultural heritage
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 4. 5. 2016 02:15, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
The ability to develop sophisticated and flexible web and mobile applications based on augmented reality (AR) and gaming engine technologies is incredible taking into account the plethora of powerful mobile computing devices for displaying such applications. In this respect, the research community is challenged to investigate the factors that make such technologies effective, productive and engaging. In this paper, we investigate the efficacy of augmented reality in a simple cultural heritage game, by evaluating real-time feedback from users. The game has been implemented within the ARCO (Augmented Representation of Cultural Objects) system using its flexible AR scenario authoring tools and dynamic content composition and delivery technology. The game has been presented within an Augmented Reality Interface—a specialized application enabling AR on a user’s computer. The ARCO system, a result of the ARCO project, allows museums to create their own virtual museum exhibitions based around a collection of cultural objects. A typical virtual museum would be composed of exhibition spaces that present these digital objects to a user, for example, on a web page, on a mobile device or in a virtual environment. A virtual museum can present these digital objects in the form of an interactive AR game or quiz. Through the use of interviews and structured questionnaires, user feedback has been collected for evaluation to enable us to improve the game characteristics, but more importantly to understand whether AR based games are educationally useful, meaningful and appealing to users. In this respect, our study revealed that AR based games are appealing and do attract user engagement and interest, however, because of the integration of realworld and 3D elements, AR games also have problems and deficiencies.