2018
Controlling 3D Geovisualizations on Touch Screen – The Role of Users Age and Gestures Intuitiveness
HERMAN, Lukáš a Zdeněk STACHOŇZákladní údaje
Originální název
Controlling 3D Geovisualizations on Touch Screen – The Role of Users Age and Gestures Intuitiveness
Autoři
HERMAN, Lukáš (203 Česká republika, garant, domácí) a Zdeněk STACHOŇ (203 Česká republika, domácí)
Vydání
Sofia, Proceedings, 7th International Conference on Cartography and GIS, Vol. 1, od s. 473-480, 8 s. 2018
Nakladatel
Bulgarian Cartographic Association
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10500 1.5. Earth and related environmental sciences
Stát vydavatele
Bulharsko
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Odkazy
Kód RIV
RIV/00216224:14310/18:00102941
Organizační jednotka
Přírodovědecká fakulta
ISSN
UT WoS
000526176700053
Klíčová slova anglicky
3D geovisualization; 3DtouchR; 3D Touch Interaction Recorder; human computer interaction; user issues; touch screen
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 20. 1. 2021 09:50, Mgr. Marie Šípková, DiS.
Anotace
V originále
The use of touch displays and 3D visualization are both increasing. Devices with touch displays are used daily, especially by the younger generation, who are also known as digital natives. This paper examines a comparison between digital natives and adults (so-called digital immigrants). We created a pilot user experiment (within-subject design, two tasks, Acer LCD touch monitor and digital terrain models textured with satellite images as stimuli) testing the ability of participants to solve simple spatial tasks by manipulating a 3D environment on a touch screen. The tasks required a hidden object to be found in the terrain. Our own testing tool, called 3DtouchR, was used for this purpose. Response time, gestures used, and virtual movements were recorded and analysed. Results revealed that digital natives were quicker with interaction (shorter response times and average speed of virtual movements). The success of solving each task was evaluated by determining the distance between the searched object and the virtual camera’s final position. An analysis of gestures used revealed a higher frequency of pan gesture usage in all test participants.
Návaznosti
LTACH17002, projekt VaV |
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MUNI/A/1251/2017, interní kód MU |
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MUNI/M/0846/2015, interní kód MU |
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